#ifndef LUA_BOUNDINGSPHERE_H_ #define LUA_BOUNDINGSPHERE_H_ namespace gameplay { // Lua bindings for BoundingSphere. int lua_BoundingSphere__gc(lua_State* state); int lua_BoundingSphere__init(lua_State* state); int lua_BoundingSphere_center(lua_State* state); int lua_BoundingSphere_intersects(lua_State* state); int lua_BoundingSphere_isEmpty(lua_State* state); int lua_BoundingSphere_merge(lua_State* state); int lua_BoundingSphere_radius(lua_State* state); int lua_BoundingSphere_set(lua_State* state); int lua_BoundingSphere_static_empty(lua_State* state); int lua_BoundingSphere_transform(lua_State* state); void luaRegister_BoundingSphere(); } #endif