#ifndef LUA_RECTANGLE_H_ #define LUA_RECTANGLE_H_ namespace gameplay { // Lua bindings for Rectangle. int lua_Rectangle__gc(lua_State* state); int lua_Rectangle__init(lua_State* state); int lua_Rectangle_bottom(lua_State* state); int lua_Rectangle_contains(lua_State* state); int lua_Rectangle_height(lua_State* state); int lua_Rectangle_inflate(lua_State* state); int lua_Rectangle_intersects(lua_State* state); int lua_Rectangle_isEmpty(lua_State* state); int lua_Rectangle_left(lua_State* state); int lua_Rectangle_right(lua_State* state); int lua_Rectangle_set(lua_State* state); int lua_Rectangle_setPosition(lua_State* state); int lua_Rectangle_static_combine(lua_State* state); int lua_Rectangle_static_empty(lua_State* state); int lua_Rectangle_top(lua_State* state); int lua_Rectangle_width(lua_State* state); int lua_Rectangle_x(lua_State* state); int lua_Rectangle_y(lua_State* state); void luaRegister_Rectangle(); } #endif