#include "Base.h" #include "ScriptController.h" #include "lua_ThemeStyle.h" #include "ThemeStyle.h" namespace gameplay { void luaRegister_ThemeStyle() { const luaL_Reg lua_members[] = { {"getTheme", lua_ThemeStyle_getTheme}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; scopePath.push_back("Theme"); gameplay::ScriptUtil::registerClass("ThemeStyle", lua_members, NULL, NULL, lua_statics, scopePath); } static Theme::Style* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "ThemeStyle"); luaL_argcheck(state, userdata != NULL, 1, "'ThemeStyle' expected."); return (Theme::Style*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance; } int lua_ThemeStyle_getTheme(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Theme::Style* instance = getInstance(state); void* returnPtr = (void*)instance->getTheme(); if (returnPtr) { gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Theme"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_ThemeStyle_getTheme - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } }