#include "Base.h" #include "ScriptController.h" #include "lua_AnimationTarget.h" #include "Animation.h" #include "AnimationTarget.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "lua_CurveInterpolationType.h" namespace gameplay { void luaRegister_AnimationTarget() { const luaL_Reg lua_members[] = { {"createAnimation", lua_AnimationTarget_createAnimation}, {"createAnimationFromBy", lua_AnimationTarget_createAnimationFromBy}, {"createAnimationFromTo", lua_AnimationTarget_createAnimationFromTo}, {"destroyAnimation", lua_AnimationTarget_destroyAnimation}, {"getAnimation", lua_AnimationTarget_getAnimation}, {"getAnimationPropertyComponentCount", lua_AnimationTarget_getAnimationPropertyComponentCount}, {"getAnimationPropertyValue", lua_AnimationTarget_getAnimationPropertyValue}, {"setAnimationPropertyValue", lua_AnimationTarget_setAnimationPropertyValue}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("AnimationTarget", lua_members, NULL, NULL, lua_statics, scopePath); } static AnimationTarget* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "AnimationTarget"); luaL_argcheck(state, userdata != NULL, 1, "'AnimationTarget' expected."); return (AnimationTarget*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_AnimationTarget_createAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getString(3, false); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Properties", false, ¶m2Valid); if (!param2Valid) break; AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_AnimationTarget_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 7: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) && (lua_type(state, 7) == LUA_TSTRING || lua_type(state, 7) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); // Get parameter 6 off the stack. Curve::InterpolationType param6 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 7)); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_AnimationTarget_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 9: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TLIGHTUSERDATA) && (lua_type(state, 7) == LUA_TTABLE || lua_type(state, 7) == LUA_TLIGHTUSERDATA) && (lua_type(state, 8) == LUA_TTABLE || lua_type(state, 8) == LUA_TLIGHTUSERDATA) && (lua_type(state, 9) == LUA_TSTRING || lua_type(state, 9) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. unsigned int param3 = (unsigned int)luaL_checkunsigned(state, 4); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getUnsignedIntPointer(5); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getFloatPointer(6); // Get parameter 6 off the stack. ScriptUtil::LuaArray param6 = ScriptUtil::getFloatPointer(7); // Get parameter 7 off the stack. ScriptUtil::LuaArray param7 = ScriptUtil::getFloatPointer(8); // Get parameter 8 off the stack. Curve::InterpolationType param8 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 9)); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimation(param1, param2, param3, param4, param5, param6, param7, param8); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_AnimationTarget_createAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3, 7 or 9)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_createAnimationFromBy(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) && lua_type(state, 7) == LUA_TNUMBER) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getFloatPointer(4); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getFloatPointer(5); // Get parameter 5 off the stack. Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6)); // Get parameter 6 off the stack. unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimationFromBy(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AnimationTarget_createAnimationFromBy - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 7)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_createAnimationFromTo(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TLIGHTUSERDATA) && (lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TLIGHTUSERDATA) && (lua_type(state, 6) == LUA_TSTRING || lua_type(state, 6) == LUA_TNIL) && lua_type(state, 7) == LUA_TNUMBER) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. int param2 = (int)luaL_checkint(state, 3); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getFloatPointer(4); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getFloatPointer(5); // Get parameter 5 off the stack. Curve::InterpolationType param5 = (Curve::InterpolationType)lua_enumFromString_CurveInterpolationType(luaL_checkstring(state, 6)); // Get parameter 6 off the stack. unsigned long param6 = (unsigned long)luaL_checkunsigned(state, 7); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->createAnimationFromTo(param1, param2, param3, param4, param5, param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AnimationTarget_createAnimationFromTo - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 7)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_destroyAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AnimationTarget* instance = getInstance(state); instance->destroyAnimation(); return 0; } lua_pushstring(state, "lua_AnimationTarget_destroyAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); AnimationTarget* instance = getInstance(state); instance->destroyAnimation(param1); return 0; } lua_pushstring(state, "lua_AnimationTarget_destroyAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_getAnimation(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->getAnimation(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AnimationTarget_getAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getString(2, false); AnimationTarget* instance = getInstance(state); void* returnPtr = (void*)instance->getAnimation(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Animation"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_AnimationTarget_getAnimation - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_getAnimationPropertyComponentCount(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); AnimationTarget* instance = getInstance(state); unsigned int result = instance->getAnimationPropertyComponentCount(param1); // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } lua_pushstring(state, "lua_AnimationTarget_getAnimationPropertyComponentCount - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_getAnimationPropertyValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false, ¶m2Valid); if (!param2Valid) { lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'."); lua_error(state); } AnimationTarget* instance = getInstance(state); instance->getAnimationPropertyValue(param1, param2); return 0; } lua_pushstring(state, "lua_AnimationTarget_getAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_AnimationTarget_setAnimationPropertyValue(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false, ¶m2Valid); if (!param2Valid) { lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'."); lua_error(state); } AnimationTarget* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2); return 0; } lua_pushstring(state, "lua_AnimationTarget_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL) && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. int param1 = (int)luaL_checkint(state, 2); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "AnimationValue", false, ¶m2Valid); if (!param2Valid) { lua_pushstring(state, "Failed to convert parameter 2 to type 'AnimationValue'."); lua_error(state); } // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); AnimationTarget* instance = getInstance(state); instance->setAnimationPropertyValue(param1, param2, param3); return 0; } lua_pushstring(state, "lua_AnimationTarget_setAnimationPropertyValue - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3 or 4)."); lua_error(state); break; } } return 0; } }