#ifndef LUA_AUDIOBUFFER_H_ #define LUA_AUDIOBUFFER_H_ namespace gameplay { // Lua bindings for AudioBuffer. int lua_AudioBuffer__gc(lua_State* state); int lua_AudioBuffer_addRef(lua_State* state); int lua_AudioBuffer_getRefCount(lua_State* state); int lua_AudioBuffer_release(lua_State* state); void luaRegister_AudioBuffer(); } #endif