#include "Base.h" #include "lua_all_bindings.h" namespace gameplay { void lua_RegisterAllBindings() { luaRegister_AIAgent(); luaRegister_AIAgentListener(); luaRegister_AIController(); luaRegister_AIMessage(); luaRegister_AIState(); luaRegister_AIStateListener(); luaRegister_AIStateMachine(); luaRegister_AbsoluteLayout(); luaRegister_Animation(); luaRegister_AnimationClip(); luaRegister_AnimationClipListener(); luaRegister_AnimationController(); luaRegister_AnimationTarget(); luaRegister_AnimationValue(); luaRegister_AudioBuffer(); luaRegister_AudioController(); luaRegister_AudioListener(); luaRegister_AudioSource(); luaRegister_BoundingBox(); luaRegister_BoundingSphere(); luaRegister_Bundle(); luaRegister_Button(); luaRegister_Camera(); luaRegister_CheckBox(); luaRegister_Container(); luaRegister_Control(); luaRegister_ControlListener(); luaRegister_Curve(); luaRegister_DepthStencilTarget(); luaRegister_Effect(); luaRegister_FileSystem(); luaRegister_FlowLayout(); luaRegister_Font(); luaRegister_FontText(); luaRegister_Form(); luaRegister_FrameBuffer(); luaRegister_Frustum(); luaRegister_Game(); luaRegister_Gamepad(); luaRegister_GamepadButton(); luaRegister_Gesture(); luaRegister_Image(); luaRegister_Joint(); luaRegister_Joystick(); luaRegister_Keyboard(); luaRegister_Label(); luaRegister_Layout(); luaRegister_Light(); luaRegister_Logger(); luaRegister_Material(); luaRegister_MaterialParameter(); luaRegister_MathUtil(); luaRegister_Matrix(); luaRegister_Mesh(); luaRegister_MeshBatch(); luaRegister_MeshPart(); luaRegister_MeshSkin(); luaRegister_Model(); luaRegister_Mouse(); luaRegister_Node(); luaRegister_NodeCloneContext(); luaRegister_ParticleEmitter(); luaRegister_Pass(); luaRegister_PhysicsCharacter(); luaRegister_PhysicsCollisionObject(); luaRegister_PhysicsCollisionObjectCollisionListener(); luaRegister_PhysicsCollisionObjectCollisionPair(); luaRegister_PhysicsCollisionShape(); luaRegister_PhysicsCollisionShapeDefinition(); luaRegister_PhysicsConstraint(); luaRegister_PhysicsController(); luaRegister_PhysicsControllerHitFilter(); luaRegister_PhysicsControllerHitResult(); luaRegister_PhysicsControllerListener(); luaRegister_PhysicsFixedConstraint(); luaRegister_PhysicsGenericConstraint(); luaRegister_PhysicsGhostObject(); luaRegister_PhysicsHingeConstraint(); luaRegister_PhysicsRigidBody(); luaRegister_PhysicsRigidBodyParameters(); luaRegister_PhysicsSocketConstraint(); luaRegister_PhysicsSpringConstraint(); luaRegister_PhysicsVehicle(); luaRegister_PhysicsVehicleWheel(); luaRegister_Plane(); luaRegister_Platform(); luaRegister_Properties(); luaRegister_Quaternion(); luaRegister_RadioButton(); luaRegister_Ray(); luaRegister_Rectangle(); luaRegister_Ref(); luaRegister_RenderState(); luaRegister_RenderStateStateBlock(); luaRegister_RenderTarget(); luaRegister_Scene(); luaRegister_ScreenDisplayer(); luaRegister_ScriptController(); luaRegister_ScriptTarget(); luaRegister_Slider(); luaRegister_SpriteBatch(); luaRegister_Technique(); luaRegister_TextBox(); luaRegister_Texture(); luaRegister_TextureSampler(); luaRegister_Theme(); luaRegister_ThemeSideRegions(); luaRegister_ThemeStyle(); luaRegister_ThemeThemeImage(); luaRegister_ThemeUVs(); luaRegister_Touch(); luaRegister_Transform(); luaRegister_TransformListener(); luaRegister_Uniform(); luaRegister_Vector2(); luaRegister_Vector3(); luaRegister_Vector4(); luaRegister_VertexAttributeBinding(); luaRegister_VertexFormat(); luaRegister_VertexFormatElement(); luaRegister_VerticalLayout(); luaRegister_lua_Global(); } }