#include "Base.h" #include "lua_TextureCubeFace.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TextureCubeFace_POSITIVE_X = "POSITIVE_X"; static const char* luaEnumString_TextureCubeFace_NEGATIVE_X = "NEGATIVE_X"; static const char* luaEnumString_TextureCubeFace_POSITIVE_Y = "POSITIVE_Y"; static const char* luaEnumString_TextureCubeFace_NEGATIVE_Y = "NEGATIVE_Y"; static const char* luaEnumString_TextureCubeFace_POSITIVE_Z = "POSITIVE_Z"; static const char* luaEnumString_TextureCubeFace_NEGATIVE_Z = "NEGATIVE_Z"; Texture::CubeFace lua_enumFromString_TextureCubeFace(const char* s) { if (strcmp(s, luaEnumString_TextureCubeFace_POSITIVE_X) == 0) return Texture::POSITIVE_X; if (strcmp(s, luaEnumString_TextureCubeFace_NEGATIVE_X) == 0) return Texture::NEGATIVE_X; if (strcmp(s, luaEnumString_TextureCubeFace_POSITIVE_Y) == 0) return Texture::POSITIVE_Y; if (strcmp(s, luaEnumString_TextureCubeFace_NEGATIVE_Y) == 0) return Texture::NEGATIVE_Y; if (strcmp(s, luaEnumString_TextureCubeFace_POSITIVE_Z) == 0) return Texture::POSITIVE_Z; if (strcmp(s, luaEnumString_TextureCubeFace_NEGATIVE_Z) == 0) return Texture::NEGATIVE_Z; return Texture::POSITIVE_X; } const char* lua_stringFromEnum_TextureCubeFace(Texture::CubeFace e) { if (e == Texture::POSITIVE_X) return luaEnumString_TextureCubeFace_POSITIVE_X; if (e == Texture::NEGATIVE_X) return luaEnumString_TextureCubeFace_NEGATIVE_X; if (e == Texture::POSITIVE_Y) return luaEnumString_TextureCubeFace_POSITIVE_Y; if (e == Texture::NEGATIVE_Y) return luaEnumString_TextureCubeFace_NEGATIVE_Y; if (e == Texture::POSITIVE_Z) return luaEnumString_TextureCubeFace_POSITIVE_Z; if (e == Texture::NEGATIVE_Z) return luaEnumString_TextureCubeFace_NEGATIVE_Z; return enumStringEmpty; } }