#ifndef SPRITEBATCHSAMPLE_H_ #define SPRITEBATCHSAMPLE_H_ #include "gameplay.h" #include "Sample.h" using namespace gameplay; /** * Sample drawing many quad sprites with SpriteBatch. */ class SpriteBatchSample : public Sample { public: SpriteBatchSample(); void touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex); protected: void initialize(); void finalize(); void update(float elapsedTime); void render(float elapsedTime); private: Font* _font; SpriteBatch* _spriteBatch; Matrix _worldViewProjectionMatrix; }; #endif