#include "Base.h" #include "RadioButton.h" namespace gameplay { static std::vector __radioButtons; RadioButton::RadioButton() : _selected(false), _image(NULL) { } RadioButton::~RadioButton() { // Remove this RadioButton from the global list. std::vector::iterator it = std::find(__radioButtons.begin(), __radioButtons.end(), this); if (it != __radioButtons.end()) { __radioButtons.erase(it); } } RadioButton* RadioButton::create(const char* id, Theme::Style* style) { RadioButton* rb = new RadioButton(); rb->_id = id ? id : ""; rb->initialize("RadioButton", style, NULL); __radioButtons.push_back(rb); return rb; } Control* RadioButton::create(Theme::Style* style, Properties* properties) { RadioButton* rb = new RadioButton(); rb->initialize("RadioButton", style, properties); __radioButtons.push_back(rb); return rb; } void RadioButton::initialize(const char* typeName, Theme::Style* style, Properties* properties) { Button::initialize(typeName, style, properties); if (properties) { if (properties->getBool("selected")) { RadioButton::clearSelected(_groupId); _selected = true; } const char* groupId = properties->getString("group"); if (groupId) { _groupId = groupId; } } } const char* RadioButton::getTypeName() const { return "RadioButton"; } bool RadioButton::isSelected() const { return _selected; } void RadioButton::setSelected(bool selected) { if (selected) RadioButton::clearSelected(_groupId); if (selected != _selected) { _selected = selected; setDirty(DIRTY_STATE); notifyListeners(Control::Listener::VALUE_CHANGED); } } void RadioButton::addListener(Control::Listener* listener, int eventFlags) { if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED) { GP_ERROR("TEXT_CHANGED event is not applicable to RadioButton."); } Control::addListener(listener, eventFlags); } void RadioButton::clearSelected(const std::string& groupId) { std::vector::const_iterator it; for (it = __radioButtons.begin(); it < __radioButtons.end(); ++it) { RadioButton* radioButton = *it; GP_ASSERT(radioButton); if (groupId == radioButton->_groupId) { radioButton->setSelected(false); } } } bool RadioButton::keyEvent(Keyboard::KeyEvent evt, int key) { if (getState() == ACTIVE && evt == Keyboard::KEY_RELEASE && key == Keyboard::KEY_RETURN && !_selected) { RadioButton::clearSelected(_groupId); _selected = true; notifyListeners(Control::Listener::VALUE_CHANGED); } return Button::keyEvent(evt, key); } void RadioButton::controlEvent(Control::Listener::EventType evt) { Button::controlEvent(evt); switch (evt) { case Control::Listener::CLICK: if (!_selected) { RadioButton::clearSelected(_groupId); _selected = true; notifyListeners(Control::Listener::VALUE_CHANGED); } break; } } void RadioButton::updateState(State state) { Label::updateState(state); _image = getImage(_selected ? "selected" : "unselected", state); } void RadioButton::updateBounds() { Label::updateBounds(); Vector2 size; if (_selected) { const Rectangle& selectedRegion = getImageRegion("selected", NORMAL); size.set(selectedRegion.width, selectedRegion.height); } else { const Rectangle& unselectedRegion = getImageRegion("unselected", NORMAL); size.set(unselectedRegion.width, unselectedRegion.height); } if (_autoSize & AUTO_SIZE_HEIGHT) { // Text-only width was already measured in Label::update - append image const Theme::Border& border = getBorder(NORMAL); const Theme::Border& padding = getPadding(); setHeightInternal(std::max(_bounds.height, size.y + border.top + border.bottom + padding.top + padding.bottom)); } if (_autoSize & AUTO_SIZE_WIDTH) { // Text-only width was already measured in Label::update - append image setWidthInternal(_bounds.height + 5 + _bounds.width); } } void RadioButton::updateAbsoluteBounds(const Vector2& offset) { Label::updateAbsoluteBounds(offset); _textBounds.x += _bounds.height + 5; } unsigned int RadioButton::drawImages(Form* form, const Rectangle& clip) { if (!_image) return 0; // Left, v-center. // TODO: Set an alignment for radio button images. const Rectangle& region = _image->getRegion(); const Theme::UVs& uvs = _image->getUVs(); Vector4 color = _image->getColor(); color.w *= _opacity; Vector2 pos(_viewportBounds.x, _viewportBounds.y); SpriteBatch* batch = _style->getTheme()->getSpriteBatch(); startBatch(form, batch); batch->draw(pos.x, pos.y, _viewportBounds.height, _viewportBounds.height, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds); finishBatch(form, batch); return 1; } void RadioButton::setGroupId(const char* groupId) { _groupId = groupId; } const char* RadioButton::getGroupId() const { return _groupId.c_str(); } }