#include "Glyph.h" namespace gameplay { Glyph::Glyph(void) : index(0), width(0) { fillArray(uvCoords, 0.0f, 4); } Glyph::~Glyph(void) { } const char* Glyph::getElementName(void) const { return "Glyph"; } void Glyph::writeBinary(FILE* file) { Object::writeBinary(file); write(index, file); write(width, file); write(uvCoords, 4, file); } void Glyph::writeText(FILE* file) { fprintElementStart(file); fprintfElement(file, "index", index); fprintfElement(file, "width", width); fprintfElement(file, "uvCoords", uvCoords, 4); fprintElementEnd(file); } }