#include "Base.h" #include "lua_TextBoxInputMode.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TextBoxInputMode_TEXT = "TEXT"; static const char* luaEnumString_TextBoxInputMode_PASSWORD = "PASSWORD"; TextBox::InputMode lua_enumFromString_TextBoxInputMode(const char* s) { if (strcmp(s, luaEnumString_TextBoxInputMode_TEXT) == 0) return TextBox::TEXT; if (strcmp(s, luaEnumString_TextBoxInputMode_PASSWORD) == 0) return TextBox::PASSWORD; return TextBox::TEXT; } const char* lua_stringFromEnum_TextBoxInputMode(TextBox::InputMode e) { if (e == TextBox::TEXT) return luaEnumString_TextBoxInputMode_TEXT; if (e == TextBox::PASSWORD) return luaEnumString_TextBoxInputMode_PASSWORD; return enumStringEmpty; } }