#------------------------------------------------- # # Project created by QtCreator # #------------------------------------------------- QT -= core gui TARGET = sample-browser TEMPLATE = app CONFIG += c++11 CONFIG -= qt SOURCES += src/Audio3DSample.cpp \ src/AudioSample.cpp \ src/BillboardSample.cpp \ src/FirstPersonCamera.cpp \ src/FontSample.cpp \ src/FormsSample.cpp \ src/GamepadSample.cpp \ src/GestureSample.cpp \ src/Grid.cpp \ src/InputSample.cpp \ src/LightSample.cpp \ src/MeshBatchSample.cpp \ src/MeshPrimitiveSample.cpp \ src/ParticlesSample.cpp \ src/PhysicsCollisionObjectSample.cpp \ src/PostProcessSample.cpp \ src/Sample.cpp \ src/SamplesGame.cpp \ src/SceneCreateSample.cpp \ src/SceneLoadSample.cpp \ src/SpriteBatchSample.cpp \ src/SpriteSample.cpp \ src/TerrainSample.cpp \ src/TextureSample.cpp \ src/TriangleSample.cpp \ src/WaterSample.cpp HEADERS += src/Audio3DSample.h \ src/AudioSample.h \ src/BillboardSample.h \ src/FirstPersonCamera.h \ src/FontSample.h \ src/FormsSample.h \ src/GamepadSample.h \ src/GestureSample.h \ src/Grid.h \ src/InputSample.h \ src/LightSample.h \ src/MeshBatchSample.h \ src/MeshPrimitiveSample.h \ src/ParticlesSample.h \ src/PhysicsCollisionObjectSample.h \ src/PostProcessSample.h \ src/Sample.h \ src/SamplesGame.h \ src/SceneCreateSample.h \ src/SceneLoadSample.h \ src/SpriteBatchSample.h \ src/SpriteSample.h \ src/TerrainSample.h \ src/TextureSample.h \ src/TriangleSample.h \ src/WaterSample.h INCLUDEPATH += $$PWD/../../gameplay/src INCLUDEPATH += $$PWD/../../external-deps/include DEFINES += GP_USE_GAMEPAD linux: DEFINES += __linux__ linux: QMAKE_CXXFLAGS += -lstdc++ -pthread -w linux: INCLUDEPATH += /usr/include/gtk-2.0 linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/gtk-2.0/include linux: INCLUDEPATH += /usr/include/atk-1.0 linux: INCLUDEPATH += /usr/include/cairo linux: INCLUDEPATH += /usr/include/gdk-pixbuf-2.0 linux: INCLUDEPATH += /usr/include/pango-1.0 linux: INCLUDEPATH += /usr/include/gio-unix-2.0 linux: INCLUDEPATH += /usr/include/freetype2 linux: INCLUDEPATH += /usr/include/glib-2.0 linux: INCLUDEPATH += /usr/lib/x86_64-linux-gnu/glib-2.0/include linux: INCLUDEPATH += /usr/include/pixman-1 linux: INCLUDEPATH += /usr/include/libpng12 linux: INCLUDEPATH += /usr/include/harfbuzz linux: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay linux: LIBS += -L$$PWD/../../external-deps/lib/linux/x86_64/ -lgameplay-deps linux: LIBS += -lm -lGL -lrt -ldl -lX11 -lpthread -lgtk-x11-2.0 -lglib-2.0 -lgobject-2.0 linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t)) linux: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t)) linux: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t)) macx: QMAKE_CXXFLAGS += -x c++ -stdlib=libc++ -w -arch x86_64 macx: QMAKE_OBJECTIVE_CFLAGS += -x objective-c++ -stdlib=libc++ -w -arch x86_64 macx: LIBS += -L$$PWD/../../gameplay/Debug/ -lgameplay macx: LIBS += -L$$PWD/../../external-deps/lib/macosx/x86_64/ -lgameplay-deps macx: LIBS += -F/System/Library/Frameworks -framework GameKit macx: LIBS += -F/System/Library/Frameworks -framework IOKit macx: LIBS += -F/System/Library/Frameworks -framework QuartzCore macx: LIBS += -F/System/Library/Frameworks -framework OpenAL macx: LIBS += -F/System/Library/Frameworks -framework OpenGL macx: LIBS += -F/System/Library/Frameworks -framework Cocoa macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/shaders ../res$$escape_expand(\n\t)) macx: QMAKE_POST_LINK += $$quote(rsync -rau $$PWD/../../gameplay/res/ui ../res$$escape_expand(\n\t)) macx: QMAKE_POST_LINK += $$quote(cp -rf $$PWD/../../gameplay/res/logo_powered_white.png ../res$$escape_expand(\n\t)) macx: ICON = icon.png macx { icon.files = icon.png icon.path = Contents/Resources QMAKE_BUNDLE_DATA += icon gameconfig.files = game.config gameconfig.path = Contents/Resources QMAKE_BUNDLE_DATA += gameconfig res.files = res res.path = Contents/Resources QMAKE_BUNDLE_DATA += res } win32: DEFINES += WIN32 _WINDOWS _UNICODE UNICODE win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../gameplay/Debug/debug/ -lgameplay win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../gameplay/Release/release/ -lgameplay win32: CONFIG(debug, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Debug/ -lgameplay-deps win32: CONFIG(release, debug|release): LIBS += -L$$PWD/../../external-deps/lib/windows/x86_64/Release/ -lgameplay-deps win32: LIBS += -lOpenGL32 -lGLU32 -lkernel32 -luser32 -lgdi32 -lwinspool -lcomdlg32 -ladvapi32 -lshell32 -lole32 -loleaut32 -luuid -lodbc32 -lodbccp32 win32: LIBS += -L$$(DXSDK_DIR)Lib\x64 -lXInput win32: INCLUDEPATH += $$(DXSDK_DIR)Include win32: QMAKE_CXXFLAGS_WARN_ON -= -w34100 win32: QMAKE_CXXFLAGS_WARN_ON -= -w34189 win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\shaders res\shaders\* /s /y /d$$escape_expand(\n\t)) win32: QMAKE_POST_LINK += $$quote(xcopy ..\..\..\gameplay\res\ui res\ui\* /s /y /d$$escape_expand(\n\t)) win32: QMAKE_POST_LINK += $$quote(copy ..\..\..\gameplay\res\logo_powered_white.png res$$escape_expand(\n\t))