#include "Base.h" #include "ScriptController.h" #include "lua_BoundingSphere.h" #include "Base.h" #include "BoundingBox.h" #include "BoundingSphere.h" namespace gameplay { void luaRegister_BoundingSphere() { ScriptController* sc = ScriptController::getInstance(); const luaL_Reg lua_members[] = { {"center", lua_BoundingSphere_center}, {"intersects", lua_BoundingSphere_intersects}, {"isEmpty", lua_BoundingSphere_isEmpty}, {"merge", lua_BoundingSphere_merge}, {"radius", lua_BoundingSphere_radius}, {"set", lua_BoundingSphere_set}, {"transform", lua_BoundingSphere_transform}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"empty", lua_BoundingSphere_static_empty}, {NULL, NULL} }; std::vector scopePath; sc->registerClass("BoundingSphere", lua_members, lua_BoundingSphere__init, lua_BoundingSphere__gc, lua_statics, scopePath); } static BoundingSphere* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "BoundingSphere"); luaL_argcheck(state, userdata != NULL, 1, "'BoundingSphere' expected."); return (BoundingSphere*)((ScriptController::LuaObject*)userdata)->instance; } int lua_BoundingSphere__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "BoundingSphere"); luaL_argcheck(state, userdata != NULL, 1, "'BoundingSphere' expected."); ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata; if (object->owns) { BoundingSphere* instance = (BoundingSphere*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_BoundingSphere__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new BoundingSphere(); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "BoundingSphere"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingSphere* param1 = ScriptController::getInstance()->getObjectPointer(1, "BoundingSphere", true); void* returnPtr = (void*)new BoundingSphere(*param1); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "BoundingSphere"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_BoundingSphere__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(1, "Vector3", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); void* returnPtr = (void*)new BoundingSphere(*param1, param2); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "BoundingSphere"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_BoundingSphere__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0, 1 or 2)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_center(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } BoundingSphere* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. Vector3* param2 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); instance->center = *param2; return 0; } else { void* returnPtr = (void*)new Vector3(instance->center); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } int lua_BoundingSphere_intersects(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingSphere* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingSphere", true); BoundingSphere* instance = getInstance(state); bool result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingBox* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingBox", true); BoundingSphere* instance = getInstance(state); bool result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Frustum* param1 = ScriptController::getInstance()->getObjectPointer(2, "Frustum", true); BoundingSphere* instance = getInstance(state); bool result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Plane* param1 = ScriptController::getInstance()->getObjectPointer(2, "Plane", true); BoundingSphere* instance = getInstance(state); float result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Ray* param1 = ScriptController::getInstance()->getObjectPointer(2, "Ray", true); BoundingSphere* instance = getInstance(state); float result = instance->intersects(*param1); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_BoundingSphere_intersects - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_isEmpty(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { BoundingSphere* instance = getInstance(state); bool result = instance->isEmpty(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_BoundingSphere_isEmpty - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_merge(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingSphere* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingSphere", true); BoundingSphere* instance = getInstance(state); instance->merge(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingBox* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingBox", true); BoundingSphere* instance = getInstance(state); instance->merge(*param1); return 0; } else { lua_pushstring(state, "lua_BoundingSphere_merge - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_radius(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } BoundingSphere* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->radius = param2; return 0; } else { float result = instance->radius; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_BoundingSphere_set(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingSphere* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingSphere", true); BoundingSphere* instance = getInstance(state); instance->set(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. BoundingBox* param1 = ScriptController::getInstance()->getObjectPointer(2, "BoundingBox", true); BoundingSphere* instance = getInstance(state); instance->set(*param1); return 0; } else { lua_pushstring(state, "lua_BoundingSphere_set - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); BoundingSphere* instance = getInstance(state); instance->set(*param1, param2); return 0; } else { lua_pushstring(state, "lua_BoundingSphere_set - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_static_empty(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)&(BoundingSphere::empty()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "BoundingSphere"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_BoundingSphere_transform(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptController::getInstance()->getObjectPointer(2, "Matrix", true); BoundingSphere* instance = getInstance(state); instance->transform(*param1); return 0; } else { lua_pushstring(state, "lua_BoundingSphere_transform - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }