#include "Base.h" #include "ScriptController.h" #include "lua_PhysicsSpringConstraint.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "PhysicsConstraint.h" #include "PhysicsGenericConstraint.h" #include "PhysicsRigidBody.h" #include "PhysicsSpringConstraint.h" namespace gameplay { void luaRegister_PhysicsSpringConstraint() { ScriptController* sc = ScriptController::getInstance(); const luaL_Reg lua_members[] = { {"getBreakingImpulse", lua_PhysicsSpringConstraint_getBreakingImpulse}, {"getRotationOffsetA", lua_PhysicsSpringConstraint_getRotationOffsetA}, {"getRotationOffsetB", lua_PhysicsSpringConstraint_getRotationOffsetB}, {"getTranslationOffsetA", lua_PhysicsSpringConstraint_getTranslationOffsetA}, {"getTranslationOffsetB", lua_PhysicsSpringConstraint_getTranslationOffsetB}, {"isEnabled", lua_PhysicsSpringConstraint_isEnabled}, {"setAngularDampingX", lua_PhysicsSpringConstraint_setAngularDampingX}, {"setAngularDampingY", lua_PhysicsSpringConstraint_setAngularDampingY}, {"setAngularDampingZ", lua_PhysicsSpringConstraint_setAngularDampingZ}, {"setAngularLowerLimit", lua_PhysicsSpringConstraint_setAngularLowerLimit}, {"setAngularStrengthX", lua_PhysicsSpringConstraint_setAngularStrengthX}, {"setAngularStrengthY", lua_PhysicsSpringConstraint_setAngularStrengthY}, {"setAngularStrengthZ", lua_PhysicsSpringConstraint_setAngularStrengthZ}, {"setAngularUpperLimit", lua_PhysicsSpringConstraint_setAngularUpperLimit}, {"setBreakingImpulse", lua_PhysicsSpringConstraint_setBreakingImpulse}, {"setEnabled", lua_PhysicsSpringConstraint_setEnabled}, {"setLinearDampingX", lua_PhysicsSpringConstraint_setLinearDampingX}, {"setLinearDampingY", lua_PhysicsSpringConstraint_setLinearDampingY}, {"setLinearDampingZ", lua_PhysicsSpringConstraint_setLinearDampingZ}, {"setLinearLowerLimit", lua_PhysicsSpringConstraint_setLinearLowerLimit}, {"setLinearStrengthX", lua_PhysicsSpringConstraint_setLinearStrengthX}, {"setLinearStrengthY", lua_PhysicsSpringConstraint_setLinearStrengthY}, {"setLinearStrengthZ", lua_PhysicsSpringConstraint_setLinearStrengthZ}, {"setLinearUpperLimit", lua_PhysicsSpringConstraint_setLinearUpperLimit}, {"setRotationOffsetA", lua_PhysicsSpringConstraint_setRotationOffsetA}, {"setRotationOffsetB", lua_PhysicsSpringConstraint_setRotationOffsetB}, {"setTranslationOffsetA", lua_PhysicsSpringConstraint_setTranslationOffsetA}, {"setTranslationOffsetB", lua_PhysicsSpringConstraint_setTranslationOffsetB}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"centerOfMassMidpoint", lua_PhysicsSpringConstraint_static_centerOfMassMidpoint}, {"getRotationOffset", lua_PhysicsSpringConstraint_static_getRotationOffset}, {"getTranslationOffset", lua_PhysicsSpringConstraint_static_getTranslationOffset}, {NULL, NULL} }; std::vector scopePath; sc->registerClass("PhysicsSpringConstraint", lua_members, NULL, NULL, lua_statics, scopePath); } static PhysicsSpringConstraint* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "PhysicsSpringConstraint"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsSpringConstraint' expected."); return (PhysicsSpringConstraint*)((ScriptController::LuaObject*)userdata)->instance; } int lua_PhysicsSpringConstraint_getBreakingImpulse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); float result = instance->getBreakingImpulse(); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_getBreakingImpulse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_getRotationOffsetA(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); void* returnPtr = (void*)&(instance->getRotationOffsetA()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_getRotationOffsetA - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_getRotationOffsetB(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); void* returnPtr = (void*)&(instance->getRotationOffsetB()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_getRotationOffsetB - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_getTranslationOffsetA(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); void* returnPtr = (void*)&(instance->getTranslationOffsetA()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_getTranslationOffsetA - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_getTranslationOffsetB(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); void* returnPtr = (void*)&(instance->getTranslationOffsetB()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_getTranslationOffsetB - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_isEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsSpringConstraint* instance = getInstance(state); bool result = instance->isEnabled(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_isEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularDampingX(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularDampingX(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularDampingX - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularDampingY(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularDampingY(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularDampingY - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularDampingZ(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularDampingZ(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularDampingZ - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularLowerLimit(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularLowerLimit(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularLowerLimit - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularStrengthX(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularStrengthX(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularStrengthX - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularStrengthY(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularStrengthY(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularStrengthY - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularStrengthZ(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularStrengthZ(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularStrengthZ - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setAngularUpperLimit(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setAngularUpperLimit(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setAngularUpperLimit - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setBreakingImpulse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setBreakingImpulse(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setBreakingImpulse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptController::luaCheckBool(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setEnabled(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearDampingX(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearDampingX(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearDampingX - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearDampingY(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearDampingY(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearDampingY - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearDampingZ(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearDampingZ(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearDampingZ - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearLowerLimit(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearLowerLimit(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearLowerLimit - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearStrengthX(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearStrengthX(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearStrengthX - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearStrengthY(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearStrengthY(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearStrengthY - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearStrengthZ(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearStrengthZ(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearStrengthZ - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setLinearUpperLimit(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setLinearUpperLimit(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setLinearUpperLimit - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setRotationOffsetA(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setRotationOffsetA(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setRotationOffsetA - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setRotationOffsetB(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setRotationOffsetB(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setRotationOffsetB - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setTranslationOffsetA(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setTranslationOffsetA(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setTranslationOffsetA - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_setTranslationOffsetB(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); PhysicsSpringConstraint* instance = getInstance(state); instance->setTranslationOffsetB(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_setTranslationOffsetB - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_static_centerOfMassMidpoint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Node* param1 = ScriptController::getInstance()->getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. Node* param2 = ScriptController::getInstance()->getObjectPointer(2, "Node", false); void* returnPtr = (void*)new Vector3(PhysicsSpringConstraint::centerOfMassMidpoint(param1, param2)); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_static_centerOfMassMidpoint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_static_getRotationOffset(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Node* param1 = ScriptController::getInstance()->getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. Vector3* param2 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); void* returnPtr = (void*)new Quaternion(PhysicsSpringConstraint::getRotationOffset(param1, *param2)); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_static_getRotationOffset - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsSpringConstraint_static_getTranslationOffset(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Node* param1 = ScriptController::getInstance()->getObjectPointer(1, "Node", false); // Get parameter 2 off the stack. Vector3* param2 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); void* returnPtr = (void*)new Vector3(PhysicsSpringConstraint::getTranslationOffset(param1, *param2)); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsSpringConstraint_static_getTranslationOffset - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }