#include "Base.h" #include "ScriptController.h" #include "lua_Quaternion.h" #include "Base.h" #include "Quaternion.h" namespace gameplay { void luaRegister_Quaternion() { ScriptController* sc = ScriptController::getInstance(); const luaL_Reg lua_members[] = { {"conjugate", lua_Quaternion_conjugate}, {"inverse", lua_Quaternion_inverse}, {"isIdentity", lua_Quaternion_isIdentity}, {"isZero", lua_Quaternion_isZero}, {"multiply", lua_Quaternion_multiply}, {"normalize", lua_Quaternion_normalize}, {"set", lua_Quaternion_set}, {"setIdentity", lua_Quaternion_setIdentity}, {"toAxisAngle", lua_Quaternion_toAxisAngle}, {"w", lua_Quaternion_w}, {"x", lua_Quaternion_x}, {"y", lua_Quaternion_y}, {"z", lua_Quaternion_z}, {NULL, NULL} }; const luaL_Reg lua_statics[] = { {"createFromAxisAngle", lua_Quaternion_static_createFromAxisAngle}, {"createFromRotationMatrix", lua_Quaternion_static_createFromRotationMatrix}, {"identity", lua_Quaternion_static_identity}, {"lerp", lua_Quaternion_static_lerp}, {"multiply", lua_Quaternion_static_multiply}, {"slerp", lua_Quaternion_static_slerp}, {"squad", lua_Quaternion_static_squad}, {"zero", lua_Quaternion_static_zero}, {NULL, NULL} }; std::vector scopePath; sc->registerClass("Quaternion", lua_members, lua_Quaternion__init, lua_Quaternion__gc, lua_statics, scopePath); } static Quaternion* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "Quaternion"); luaL_argcheck(state, userdata != NULL, 1, "'Quaternion' expected."); return (Quaternion*)((ScriptController::LuaObject*)userdata)->instance; } int lua_Quaternion__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "Quaternion"); luaL_argcheck(state, userdata != NULL, 1, "'Quaternion' expected."); ScriptController::LuaObject* object = (ScriptController::LuaObject*)userdata; if (object->owns) { Quaternion* instance = (Quaternion*)object->instance; SAFE_DELETE(instance); } return 0; } else { lua_pushstring(state, "lua_Quaternion__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Quaternion__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new Quaternion(); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } case 1: { if ((lua_type(state, 1) == LUA_TTABLE || lua_type(state, 1) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. float* param1 = ScriptController::getInstance()->getFloatPointer(1); void* returnPtr = (void*)new Quaternion(param1); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptController::getInstance()->getObjectPointer(1, "Matrix", true); void* returnPtr = (void*)new Quaternion(*param1); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(1, "Quaternion", true); void* returnPtr = (void*)new Quaternion(*param1); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(1, "Vector3", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); void* returnPtr = (void*)new Quaternion(*param1, param2); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if (lua_type(state, 1) == LUA_TNUMBER && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 1); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 3); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 4); void* returnPtr = (void*)new Quaternion(param1, param2, param3, param4); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_Quaternion__init - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0, 1, 2 or 4)."); lua_error(state); break; } } return 0; } int lua_Quaternion_conjugate(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); instance->conjugate(); return 0; } else { lua_pushstring(state, "lua_Quaternion_conjugate - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", false); Quaternion* instance = getInstance(state); instance->conjugate(param1); return 0; } else { lua_pushstring(state, "lua_Quaternion_conjugate - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_inverse(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); bool result = instance->inverse(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Quaternion_inverse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", false); Quaternion* instance = getInstance(state); bool result = instance->inverse(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Quaternion_inverse - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_isIdentity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); bool result = instance->isIdentity(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Quaternion_isIdentity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Quaternion_isZero(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); bool result = instance->isZero(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_Quaternion_isZero - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Quaternion_multiply(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); Quaternion* instance = getInstance(state); instance->multiply(*param1); return 0; } else { lua_pushstring(state, "lua_Quaternion_multiply - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_normalize(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); instance->normalize(); return 0; } else { lua_pushstring(state, "lua_Quaternion_normalize - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", false); Quaternion* instance = getInstance(state); instance->normalize(param1); return 0; } else { lua_pushstring(state, "lua_Quaternion_normalize - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_set(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TLIGHTUSERDATA)) { // Get parameter 1 off the stack. float* param1 = ScriptController::getInstance()->getFloatPointer(2); Quaternion* instance = getInstance(state); instance->set(param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptController::getInstance()->getObjectPointer(2, "Matrix", true); Quaternion* instance = getInstance(state); instance->set(*param1); return 0; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); Quaternion* instance = getInstance(state); instance->set(*param1); return 0; } else { lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); Quaternion* instance = getInstance(state); instance->set(*param1, param2); return 0; } else { lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TNUMBER && lua_type(state, 3) == LUA_TNUMBER && lua_type(state, 4) == LUA_TNUMBER && lua_type(state, 5) == LUA_TNUMBER) { // Get parameter 1 off the stack. float param1 = (float)luaL_checknumber(state, 2); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 4); // Get parameter 4 off the stack. float param4 = (float)luaL_checknumber(state, 5); Quaternion* instance = getInstance(state); instance->set(param1, param2, param3, param4); return 0; } else { lua_pushstring(state, "lua_Quaternion_set - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2, 3 or 5)."); lua_error(state); break; } } return 0; } int lua_Quaternion_setIdentity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { Quaternion* instance = getInstance(state); instance->setIdentity(); return 0; } else { lua_pushstring(state, "lua_Quaternion_setIdentity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_createFromAxisAngle(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(1, "Vector3", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); // Get parameter 3 off the stack. Quaternion* param3 = ScriptController::getInstance()->getObjectPointer(3, "Quaternion", false); Quaternion::createFromAxisAngle(*param1, param2, param3); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_createFromAxisAngle - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_createFromRotationMatrix(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Matrix* param1 = ScriptController::getInstance()->getObjectPointer(1, "Matrix", true); // Get parameter 2 off the stack. Quaternion* param2 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", false); Quaternion::createFromRotationMatrix(*param1, param2); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_createFromRotationMatrix - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_identity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)&(Quaternion::identity()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_lerp(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(1, "Quaternion", true); // Get parameter 2 off the stack. Quaternion* param2 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 3); // Get parameter 4 off the stack. Quaternion* param4 = ScriptController::getInstance()->getObjectPointer(4, "Quaternion", false); Quaternion::lerp(*param1, *param2, param3, param4); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_lerp - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_multiply(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(1, "Quaternion", true); // Get parameter 2 off the stack. Quaternion* param2 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); // Get parameter 3 off the stack. Quaternion* param3 = ScriptController::getInstance()->getObjectPointer(3, "Quaternion", false); Quaternion::multiply(*param1, *param2, param3); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_multiply - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_slerp(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(1, "Quaternion", true); // Get parameter 2 off the stack. Quaternion* param2 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); // Get parameter 3 off the stack. float param3 = (float)luaL_checknumber(state, 3); // Get parameter 4 off the stack. Quaternion* param4 = ScriptController::getInstance()->getObjectPointer(4, "Quaternion", false); Quaternion::slerp(*param1, *param2, param3, param4); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_slerp - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_squad(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 6: { if ((lua_type(state, 1) == LUA_TUSERDATA || lua_type(state, 1) == LUA_TNIL) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && lua_type(state, 5) == LUA_TNUMBER && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TTABLE || lua_type(state, 6) == LUA_TNIL)) { // Get parameter 1 off the stack. Quaternion* param1 = ScriptController::getInstance()->getObjectPointer(1, "Quaternion", true); // Get parameter 2 off the stack. Quaternion* param2 = ScriptController::getInstance()->getObjectPointer(2, "Quaternion", true); // Get parameter 3 off the stack. Quaternion* param3 = ScriptController::getInstance()->getObjectPointer(3, "Quaternion", true); // Get parameter 4 off the stack. Quaternion* param4 = ScriptController::getInstance()->getObjectPointer(4, "Quaternion", true); // Get parameter 5 off the stack. float param5 = (float)luaL_checknumber(state, 5); // Get parameter 6 off the stack. Quaternion* param6 = ScriptController::getInstance()->getObjectPointer(6, "Quaternion", false); Quaternion::squad(*param1, *param2, *param3, *param4, param5, param6); return 0; } else { lua_pushstring(state, "lua_Quaternion_static_squad - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 6)."); lua_error(state); break; } } return 0; } int lua_Quaternion_static_zero(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)&(Quaternion::zero()); if (returnPtr) { ScriptController::LuaObject* object = (ScriptController::LuaObject*)lua_newuserdata(state, sizeof(ScriptController::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Quaternion"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0)."); lua_error(state); break; } } return 0; } int lua_Quaternion_toAxisAngle(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. Vector3* param1 = ScriptController::getInstance()->getObjectPointer(2, "Vector3", false); Quaternion* instance = getInstance(state); float result = instance->toAxisAngle(param1); // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } else { lua_pushstring(state, "lua_Quaternion_toAxisAngle - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_Quaternion_w(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Quaternion* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->w = param2; return 0; } else { float result = instance->w; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Quaternion_x(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Quaternion* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->x = param2; return 0; } else { float result = instance->x; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Quaternion_y(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Quaternion* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->y = param2; return 0; } else { float result = instance->y; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } int lua_Quaternion_z(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } Quaternion* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 2); instance->z = param2; return 0; } else { float result = instance->z; // Push the return value onto the stack. lua_pushnumber(state, result); return 1; } } }