#include "Base.h" #include "AnimationTarget.h" #include "Animation.h" #include "Game.h" #include "Node.h" namespace gameplay { AnimationTarget::AnimationTarget() : _targetType(SCALAR), _animationPropertyBitFlag(0x00), _animationChannels(NULL) { } AnimationTarget::~AnimationTarget() { if (_animationChannels) { std::vector::iterator itr = _animationChannels->begin(); while (itr != _animationChannels->end()) { Animation::Channel* channel = (*itr); channel->_animation->removeChannel(channel); SAFE_DELETE(channel); itr++; } _animationChannels->clear(); SAFE_DELETE(_animationChannels); } } Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, Curve::InterpolationType type) { assert(type != Curve::BEZIER && type != Curve::HERMITE); assert(keyCount >= 1 && keyTimes && keyValues); Animation* animation = new Animation(id, this, propertyId, keyCount, keyTimes, keyValues, type); return animation; } Animation* AnimationTarget::createAnimation(const char* id, int propertyId, unsigned int keyCount, unsigned long* keyTimes, float* keyValues, float* keyInValue, float* keyOutValue, Curve::InterpolationType type) { assert(keyCount >= 1 && keyTimes && keyValues && keyInValue && keyOutValue); Animation* animation = new Animation(id, this, propertyId, keyCount, keyTimes, keyValues, keyInValue, keyOutValue, type); return animation; } Animation* AnimationTarget::createAnimation(const char* id, const char* animationFile) { assert(animationFile); Properties* p = Properties::create(animationFile); assert(p); Animation* animation = createAnimation(id, p->getNextNamespace()); SAFE_DELETE(p); return animation; } Animation* AnimationTarget::createAnimationFromTo(const char* id, int propertyId, float* from, float* to, Curve::InterpolationType type, unsigned long duration) { const unsigned int propertyComponentCount = getAnimationPropertyComponentCount(propertyId); float* keyValues = new float[2 * propertyComponentCount]; memcpy(keyValues, from, sizeof(float) * propertyComponentCount); memcpy(keyValues + propertyComponentCount, to, sizeof(float) * propertyComponentCount); unsigned long* keyTimes = new unsigned long[2]; keyTimes[0] = 0; keyTimes[1] = duration; Animation* animation = createAnimation(id, propertyId, 2, keyTimes, keyValues, type); SAFE_DELETE_ARRAY(keyValues); SAFE_DELETE_ARRAY(keyTimes); return animation; } Animation* AnimationTarget::createAnimationFromBy(const char* id, int propertyId, float* from, float* by, Curve::InterpolationType type, unsigned long duration) { const unsigned int propertyComponentCount = getAnimationPropertyComponentCount(propertyId); float* keyValues = new float[2 * propertyComponentCount]; memcpy(keyValues, from, sizeof(float) * propertyComponentCount); memcpy(keyValues + propertyComponentCount, by, sizeof(float) * propertyComponentCount); unsigned long* keyTimes = new unsigned long[2]; keyTimes[0] = 0; keyTimes[1] = duration; Animation* animation = createAnimation(id, propertyId, 2, keyTimes, keyValues, type); SAFE_DELETE_ARRAY(keyValues); SAFE_DELETE_ARRAY(keyTimes); return animation; } Animation* AnimationTarget::createAnimation(const char* id, Properties* animationProperties) { assert(animationProperties); assert(std::strcmp(animationProperties->getNamespace(), "animation") == 0); const char* propertyIdStr = animationProperties->getString("property"); assert(propertyIdStr); // Get animation target property id int propertyId = AnimationTarget::getPropertyId(_targetType, propertyIdStr); assert(propertyId != -1); unsigned int keyCount = animationProperties->getInt("keyCount"); assert(keyCount > 0); const char* keyTimesStr = animationProperties->getString("keyTimes"); assert(keyTimesStr); const char* keyValuesStr = animationProperties->getString("keyValues"); assert(keyValuesStr); const char* curveStr = animationProperties->getString("curve"); assert(curveStr); char delimeter = ' '; unsigned int startOffset = 0; unsigned int endOffset = (unsigned int)std::string::npos; unsigned long* keyTimes = new unsigned long[keyCount]; for (unsigned int i = 0; i < keyCount; i++) { endOffset = static_cast(keyTimesStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) { keyTimes[i] = std::strtoul(static_cast(keyTimesStr).substr(startOffset, endOffset - startOffset).c_str(), NULL, 0); } else { keyTimes[i] = std::strtoul(static_cast(keyTimesStr).substr(startOffset, static_cast(keyTimesStr).length()).c_str(), NULL, 0); } startOffset = endOffset + 1; } startOffset = 0; endOffset = (unsigned int)std::string::npos; int componentCount = getAnimationPropertyComponentCount(propertyId); assert(componentCount > 0); unsigned int components = keyCount * componentCount; float* keyValues = new float[components]; for (unsigned int i = 0; i < components; i++) { endOffset = static_cast(keyValuesStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) { keyValues[i] = std::atof(static_cast(keyValuesStr).substr(startOffset, endOffset - startOffset).c_str()); } else { keyValues[i] = std::atof(static_cast(keyValuesStr).substr(startOffset, static_cast(keyValuesStr).length()).c_str()); } startOffset = endOffset + 1; } const char* keyInStr = animationProperties->getString("keyIn"); float* keyIn = NULL; if (keyInStr) { keyIn = new float[components]; startOffset = 0; endOffset = (unsigned int)std::string::npos; for (unsigned int i = 0; i < components; i++) { endOffset = static_cast(keyInStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) { keyIn[i] = std::atof(static_cast(keyInStr).substr(startOffset, endOffset - startOffset).c_str()); } else { keyIn[i] = std::atof(static_cast(keyInStr).substr(startOffset, static_cast(keyInStr).length()).c_str()); } startOffset = endOffset + 1; } } const char* keyOutStr = animationProperties->getString("keyOut"); float* keyOut = NULL; if (keyOutStr) { keyOut = new float[components]; startOffset = 0; endOffset = (unsigned int)std::string::npos; for (unsigned int i = 0; i < components; i++) { endOffset = static_cast(keyOutStr).find_first_of(delimeter, startOffset); if (endOffset != std::string::npos) { keyOut[i] = std::atof(static_cast(keyOutStr).substr(startOffset, endOffset - startOffset).c_str()); } else { keyOut[i] = std::atof(static_cast(keyOutStr).substr(startOffset, static_cast(keyOutStr).length()).c_str()); } startOffset = endOffset + 1; } } int curve = Curve::getInterpolationType(curveStr); Animation* animation = NULL; if (keyIn && keyOut) { animation = createAnimation(id, propertyId, keyCount, keyTimes, keyValues, keyIn, keyOut, (Curve::InterpolationType)curve); } else { animation = createAnimation(id, propertyId, keyCount, keyTimes, keyValues, (Curve::InterpolationType) curve); } SAFE_DELETE(keyOut); SAFE_DELETE(keyIn); SAFE_DELETE(keyValues); SAFE_DELETE(keyTimes); Properties* pClip = animationProperties->getNextNamespace(); if (pClip && std::strcmp(pClip->getNamespace(), "clip") == 0) { int frameCount = animationProperties->getInt("frameCount"); assert(frameCount > 0); animation->createClips(animationProperties, (unsigned int) frameCount); } return animation; } void AnimationTarget::destroyAnimation(const char* id) { // Find the animation with the specified ID. Animation::Channel* channel = getChannel(id); if (channel == NULL) return; // Remove this target's channel from animation, and from the target's list of channels. channel->_animation->removeChannel(channel); removeChannel(channel); SAFE_DELETE(channel); } Animation* AnimationTarget::getAnimation(const char* id) const { if (_animationChannels) { std::vector::iterator itr = _animationChannels->begin(); if (id == NULL) return (*itr)->_animation; Animation::Channel* channel = NULL; for (; itr != _animationChannels->end(); itr++) { channel = (Animation::Channel*)(*itr); if (channel->_animation->_id.compare(id) == 0) { return channel->_animation; } } } return NULL; } int AnimationTarget::getPropertyId(TargetType type, const char* propertyIdStr) { if (type == AnimationTarget::TRANSFORM) { if (strcmp(propertyIdStr, "ANIMATE_SCALE") == 0) { return Transform::ANIMATE_SCALE; } else if (strcmp(propertyIdStr, "ANIMATE_SCALE_X") == 0) { return Transform::ANIMATE_SCALE_X; } else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Y") == 0) { return Transform::ANIMATE_SCALE_Y; } else if (strcmp(propertyIdStr, "ANIMATE_SCALE_Z") == 0) { return Transform::ANIMATE_SCALE_Z; } else if (strcmp(propertyIdStr, "ANIMATE_ROTATE") == 0) { return Transform::ANIMATE_ROTATE; } else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE") == 0) { return Transform::ANIMATE_TRANSLATE; } else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_X") == 0) { return Transform::ANIMATE_TRANSLATE_X; } else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Y") == 0) { return Transform::ANIMATE_TRANSLATE_Y; } else if (strcmp(propertyIdStr, "ANIMATE_TRANSLATE_Z") == 0) { return Transform::ANIMATE_TRANSLATE_Z; } else if (strcmp(propertyIdStr, "ANIMATE_ROTATE_TRANSLATE") == 0) { return Transform::ANIMATE_ROTATE_TRANSLATE; } else if (strcmp(propertyIdStr, "ANIMATE_SCALE_ROTATE_TRANSLATE") == 0) { return Transform::ANIMATE_SCALE_ROTATE_TRANSLATE; } } else { if (strcmp(propertyIdStr, "ANIMATE_UNIFORM") == 0) { return MaterialParameter::ANIMATE_UNIFORM; } } return -1; } void AnimationTarget::addChannel(Animation::Channel* channel) { if (_animationChannels == NULL) _animationChannels = new std::vector; _animationChannels->push_back(channel); } void AnimationTarget::removeChannel(Animation::Channel* channel) { if (_animationChannels) { std::vector::iterator itr = _animationChannels->begin(); for ( ; itr != _animationChannels->end(); itr++) { Animation::Channel* temp = *itr; if (channel == temp) { _animationChannels->erase(itr); if (_animationChannels->empty()) SAFE_DELETE(_animationChannels); return; } } } } Animation::Channel* AnimationTarget::getChannel(const char* id) const { if (_animationChannels) { std::vector::iterator itr = _animationChannels->begin(); if (id == NULL) return (*itr); Animation::Channel* channel = NULL; for (; itr != _animationChannels->end(); itr++) { channel = (Animation::Channel*)(*itr); if (channel->_animation->_id.compare(id) == 0) { return channel; } } } return NULL; } void AnimationTarget::cloneInto(AnimationTarget* target, NodeCloneContext &context) const { if (_animationChannels) { for (std::vector::const_iterator it = _animationChannels->begin(); it != _animationChannels->end(); ++it) { Animation::Channel* channel = *it; assert(channel->_animation); bool animationCloned = false; // Don't clone the Animaton if it is already in the clone context. Animation* animation = context.findClonedAnimation(channel->_animation); if (animation == NULL) { animation = channel->_animation->clone(); animationCloned = true; } assert(animation); context.registerClonedAnimation(channel->_animation, animation); Animation::Channel* channelCopy = new Animation::Channel(*channel, animation, target); animation->addChannel(channelCopy); } } } }