#include #include FT_FREETYPE_H #include "Font.h" #define START_INDEX 32 #define END_INDEX 127 #define GLYPH_PADDING 4 namespace gameplay { // Structure of TTF Glyph. class TTFGlyph { public: unsigned int index; unsigned int width; float uvCoords[4]; }; /** * Writes the font gpb file. * * @param inFilePath Input file path to the tiff file. * @param outFilePath Output file path to write the gpb to. * @param fontSizes List of sizes to generate for the font. * @param id ID string of the font in the ref table. * @param fontpreview True if the pgm font preview file should be written. (For debugging) * * @return 0 if successful, -1 if error. */ int writeFont(const char* inFilePath, const char* outFilePath, std::vector& fontSize, const char* id, bool fontpreview, Font::FontFormat fontFormat); }