#ifndef MESHSUBSET_H_ #define MESHSUBSET_H_ #include "Base.h" #include "Object.h" #include "Vertex.h" namespace gameplay { class MeshSubSet : public Object { public: MeshSubSet(void); virtual ~MeshSubSet(void); virtual unsigned int getTypeId(void); virtual const char* getElementName(void); virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); std::vector vertices; std::vector indices; //Set vertexLookupTable; std::map vertexLookupTable; }; } #endif