#include "Base.h" #include "ScriptController.h" #include "lua_PhysicsController.h" #include "Base.h" #include "Bundle.h" #include "Game.h" #include "MeshPart.h" #include "PhysicsCharacter.h" #include "PhysicsController.h" #include "PhysicsRigidBody.h" #include "ScriptController.h" #include "ScriptTarget.h" #include "lua_PhysicsControllerListenerEventType.h" namespace gameplay { void luaRegister_PhysicsController() { const luaL_Reg lua_members[] = { {"addScriptCallback", lua_PhysicsController_addScriptCallback}, {"addStatusListener", lua_PhysicsController_addStatusListener}, {"createFixedConstraint", lua_PhysicsController_createFixedConstraint}, {"createGenericConstraint", lua_PhysicsController_createGenericConstraint}, {"createHingeConstraint", lua_PhysicsController_createHingeConstraint}, {"createSocketConstraint", lua_PhysicsController_createSocketConstraint}, {"createSpringConstraint", lua_PhysicsController_createSpringConstraint}, {"drawDebug", lua_PhysicsController_drawDebug}, {"getGravity", lua_PhysicsController_getGravity}, {"rayTest", lua_PhysicsController_rayTest}, {"removeScriptCallback", lua_PhysicsController_removeScriptCallback}, {"removeStatusListener", lua_PhysicsController_removeStatusListener}, {"setGravity", lua_PhysicsController_setGravity}, {"sweepTest", lua_PhysicsController_sweepTest}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("PhysicsController", lua_members, NULL, NULL, lua_statics, scopePath); } static PhysicsController* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "PhysicsController"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsController' expected."); return (PhysicsController*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_PhysicsController_addScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); PhysicsController* instance = getInstance(state); instance->addScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsController_addScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_addStatusListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsControllerListener", false); PhysicsController* instance = getInstance(state); instance->addStatusListener(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsController_addStatusListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_createFixedConstraint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createFixedConstraint(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsFixedConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createFixedConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createFixedConstraint(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsFixedConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createFixedConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_createGenericConstraint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 6: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getObjectPointer(6, "Quaternion", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4, *param5); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) && (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getObjectPointer(6, "Quaternion", true); // Get parameter 6 off the stack. ScriptUtil::LuaArray param6 = ScriptUtil::getObjectPointer(7, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createGenericConstraint(param1, *param2, *param3, param4, *param5, *param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGenericConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createGenericConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4, 5, 6 or 7)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_createHingeConstraint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsHingeConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsHingeConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 6: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getObjectPointer(6, "Quaternion", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4, *param5); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsHingeConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) && (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getObjectPointer(6, "Quaternion", true); // Get parameter 6 off the stack. ScriptUtil::LuaArray param6 = ScriptUtil::getObjectPointer(7, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createHingeConstraint(param1, *param2, *param3, param4, *param5, *param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsHingeConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createHingeConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 4, 5, 6 or 7)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_createSocketConstraint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSocketConstraint(param1); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSocketConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSocketConstraint(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSocketConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSocketConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2, param3); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSocketConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsRigidBody", false); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSocketConstraint(param1, *param2, param3, *param4); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSocketConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSocketConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2, 3, 4 or 5)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_createSpringConstraint(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsRigidBody", false); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSpringConstraint(param1, param2); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSpringConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSpringConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 7: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL) && (lua_type(state, 6) == LUA_TUSERDATA || lua_type(state, 6) == LUA_TNIL) && (lua_type(state, 7) == LUA_TUSERDATA || lua_type(state, 7) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsRigidBody", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Quaternion", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "Vector3", true); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsRigidBody", false); // Get parameter 5 off the stack. ScriptUtil::LuaArray param5 = ScriptUtil::getObjectPointer(6, "Quaternion", true); // Get parameter 6 off the stack. ScriptUtil::LuaArray param6 = ScriptUtil::getObjectPointer(7, "Vector3", true); PhysicsController* instance = getInstance(state); void* returnPtr = (void*)instance->createSpringConstraint(param1, *param2, *param3, param4, *param5, *param6); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsSpringConstraint"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_createSpringConstraint - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3 or 7)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_drawDebug(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Matrix", true); PhysicsController* instance = getInstance(state); instance->drawDebug(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsController_drawDebug - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_getGravity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsController* instance = getInstance(state); void* returnPtr = (void*)&(instance->getGravity()); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Vector3"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } else { lua_pushstring(state, "lua_PhysicsController_getGravity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_rayTest(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Ray", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); PhysicsController* instance = getInstance(state); bool result = instance->rayTest(*param1, param2); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Ray", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsControllerHitResult", false); PhysicsController* instance = getInstance(state); bool result = instance->rayTest(*param1, param2, param3); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL) && lua_type(state, 3) == LUA_TNUMBER && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Ray", true); // Get parameter 2 off the stack. float param2 = (float)luaL_checknumber(state, 3); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsControllerHitResult", false); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsControllerHitFilter", false); PhysicsController* instance = getInstance(state); bool result = instance->rayTest(*param1, param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_rayTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3, 4 or 5)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_removeScriptCallback(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TSTRING || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. std::string param1 = ScriptUtil::getString(2, true); // Get parameter 2 off the stack. std::string param2 = ScriptUtil::getString(3, true); PhysicsController* instance = getInstance(state); instance->removeScriptCallback(param1, param2); return 0; } else { lua_pushstring(state, "lua_PhysicsController_removeScriptCallback - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_removeStatusListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsControllerListener", false); PhysicsController* instance = getInstance(state); instance->removeStatusListener(param1); return 0; } else { lua_pushstring(state, "lua_PhysicsController_removeStatusListener - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_setGravity(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "Vector3", true); PhysicsController* instance = getInstance(state); instance->setGravity(*param1); return 0; } else { lua_pushstring(state, "lua_PhysicsController_setGravity - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsController_sweepTest(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 3: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObject", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); PhysicsController* instance = getInstance(state); bool result = instance->sweepTest(param1, *param2); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 4: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObject", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsControllerHitResult", false); PhysicsController* instance = getInstance(state); bool result = instance->sweepTest(param1, *param2, param3); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } case 5: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TNIL) && (lua_type(state, 4) == LUA_TUSERDATA || lua_type(state, 4) == LUA_TTABLE || lua_type(state, 4) == LUA_TNIL) && (lua_type(state, 5) == LUA_TUSERDATA || lua_type(state, 5) == LUA_TTABLE || lua_type(state, 5) == LUA_TNIL)) { // Get parameter 1 off the stack. ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObject", false); // Get parameter 2 off the stack. ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "Vector3", true); // Get parameter 3 off the stack. ScriptUtil::LuaArray param3 = ScriptUtil::getObjectPointer(4, "PhysicsControllerHitResult", false); // Get parameter 4 off the stack. ScriptUtil::LuaArray param4 = ScriptUtil::getObjectPointer(5, "PhysicsControllerHitFilter", false); PhysicsController* instance = getInstance(state); bool result = instance->sweepTest(param1, *param2, param3, param4); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } else { lua_pushstring(state, "lua_PhysicsController_sweepTest - Failed to match the given parameters to a valid function signature."); lua_error(state); } break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 3, 4 or 5)."); lua_error(state); break; } } return 0; } }