#include "Base.h" #include "ScriptController.h" #include "lua_PhysicsCollisionObject.h" #include "Base.h" #include "Game.h" #include "Node.h" #include "PhysicsCharacter.h" #include "PhysicsCollisionObject.h" #include "PhysicsController.h" #include "PhysicsGhostObject.h" #include "PhysicsRigidBody.h" #include "PhysicsVehicle.h" #include "PhysicsVehicleWheel.h" #include "ScriptController.h" #include "lua_PhysicsCollisionObjectCollisionListenerEventType.h" #include "lua_PhysicsCollisionObjectType.h" #include "lua_PhysicsCollisionShapeType.h" namespace gameplay { void luaRegister_PhysicsCollisionObject() { const luaL_Reg lua_members[] = { {"addCollisionListener", lua_PhysicsCollisionObject_addCollisionListener}, {"asCharacter", lua_PhysicsCollisionObject_asCharacter}, {"asGhostObject", lua_PhysicsCollisionObject_asGhostObject}, {"asRigidBody", lua_PhysicsCollisionObject_asRigidBody}, {"asVehicle", lua_PhysicsCollisionObject_asVehicle}, {"asVehicleWheel", lua_PhysicsCollisionObject_asVehicleWheel}, {"collidesWith", lua_PhysicsCollisionObject_collidesWith}, {"getCollisionShape", lua_PhysicsCollisionObject_getCollisionShape}, {"getNode", lua_PhysicsCollisionObject_getNode}, {"getShapeType", lua_PhysicsCollisionObject_getShapeType}, {"getType", lua_PhysicsCollisionObject_getType}, {"isDynamic", lua_PhysicsCollisionObject_isDynamic}, {"isEnabled", lua_PhysicsCollisionObject_isEnabled}, {"isKinematic", lua_PhysicsCollisionObject_isKinematic}, {"removeCollisionListener", lua_PhysicsCollisionObject_removeCollisionListener}, {"setEnabled", lua_PhysicsCollisionObject_setEnabled}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; ScriptUtil::registerClass("PhysicsCollisionObject", lua_members, NULL, lua_PhysicsCollisionObject__gc, lua_statics, scopePath); } static PhysicsCollisionObject* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionObject"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionObject' expected."); return (PhysicsCollisionObject*)((ScriptUtil::LuaObject*)userdata)->instance; } int lua_PhysicsCollisionObject__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "PhysicsCollisionObject"); luaL_argcheck(state, userdata != NULL, 1, "'PhysicsCollisionObject' expected."); ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)userdata; if (object->owns) { PhysicsCollisionObject* instance = (PhysicsCollisionObject*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_PhysicsCollisionObject__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_addCollisionListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid); if (!param1Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->addCollisionListener(param1); return 0; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); PhysicsCollisionObject* instance = getInstance(state); instance->addCollisionListener(param1); return 0; } } while (0); lua_pushstring(state, "lua_PhysicsCollisionObject_addCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 3: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid); if (!param1Valid) break; // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false, ¶m2Valid); if (!param2Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->addCollisionListener(param1, param2); return 0; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false, ¶m2Valid); if (!param2Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->addCollisionListener(param1, param2); return 0; } } while (0); lua_pushstring(state, "lua_PhysicsCollisionObject_addCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_asCharacter(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->asCharacter(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsCharacter"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_asCharacter - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_asGhostObject(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->asGhostObject(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsGhostObject"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_asGhostObject - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_asRigidBody(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->asRigidBody(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsRigidBody"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_asRigidBody - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_asVehicle(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->asVehicle(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsVehicle"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_asVehicle - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_asVehicleWheel(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->asVehicleWheel(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsVehicleWheel"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_asVehicleWheel - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_collidesWith(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObject", false, ¶m1Valid); if (!param1Valid) { lua_pushstring(state, "Failed to convert parameter 1 to type 'PhysicsCollisionObject'."); lua_error(state); } PhysicsCollisionObject* instance = getInstance(state); bool result = instance->collidesWith(param1); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_collidesWith - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_getCollisionShape(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->getCollisionShape(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "PhysicsCollisionShape"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_getCollisionShape - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_getNode(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); void* returnPtr = (void*)instance->getNode(); if (returnPtr) { ScriptUtil::LuaObject* object = (ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = false; luaL_getmetatable(state, "Node"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_getNode - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_getShapeType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); PhysicsCollisionShape::Type result = instance->getShapeType(); // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionShapeType(result)); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_getShapeType - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_getType(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); PhysicsCollisionObject::Type result = instance->getType(); // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_PhysicsCollisionObjectType(result)); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_getType - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_isDynamic(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); bool result = instance->isDynamic(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_isDynamic - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_isEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); bool result = instance->isEnabled(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_isEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_isKinematic(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { PhysicsCollisionObject* instance = getInstance(state); bool result = instance->isKinematic(); // Push the return value onto the stack. lua_pushboolean(state, result); return 1; } lua_pushstring(state, "lua_PhysicsCollisionObject_isKinematic - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_removeCollisionListener(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid); if (!param1Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->removeCollisionListener(param1); return 0; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); PhysicsCollisionObject* instance = getInstance(state); instance->removeCollisionListener(param1); return 0; } } while (0); lua_pushstring(state, "lua_PhysicsCollisionObject_removeCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } case 3: { do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TUSERDATA || lua_type(state, 2) == LUA_TTABLE || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. bool param1Valid; ScriptUtil::LuaArray param1 = ScriptUtil::getObjectPointer(2, "PhysicsCollisionObjectCollisionListener", false, ¶m1Valid); if (!param1Valid) break; // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false, ¶m2Valid); if (!param2Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->removeCollisionListener(param1, param2); return 0; } } while (0); do { if ((lua_type(state, 1) == LUA_TUSERDATA) && (lua_type(state, 2) == LUA_TSTRING || lua_type(state, 2) == LUA_TNIL) && (lua_type(state, 3) == LUA_TUSERDATA || lua_type(state, 3) == LUA_TTABLE || lua_type(state, 3) == LUA_TNIL)) { // Get parameter 1 off the stack. const char* param1 = ScriptUtil::getString(2, false); // Get parameter 2 off the stack. bool param2Valid; ScriptUtil::LuaArray param2 = ScriptUtil::getObjectPointer(3, "PhysicsCollisionObject", false, ¶m2Valid); if (!param2Valid) break; PhysicsCollisionObject* instance = getInstance(state); instance->removeCollisionListener(param1, param2); return 0; } } while (0); lua_pushstring(state, "lua_PhysicsCollisionObject_removeCollisionListener - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2 or 3)."); lua_error(state); break; } } return 0; } int lua_PhysicsCollisionObject_setEnabled(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 2: { if ((lua_type(state, 1) == LUA_TUSERDATA) && lua_type(state, 2) == LUA_TBOOLEAN) { // Get parameter 1 off the stack. bool param1 = ScriptUtil::luaCheckBool(state, 2); PhysicsCollisionObject* instance = getInstance(state); instance->setEnabled(param1); return 0; } lua_pushstring(state, "lua_PhysicsCollisionObject_setEnabled - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 2)."); lua_error(state); break; } } return 0; } }