#include "Base.h" #include "lua_AudioSourceState.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_AudioSourceState_INITIAL = "INITIAL"; static const char* luaEnumString_AudioSourceState_PLAYING = "PLAYING"; static const char* luaEnumString_AudioSourceState_PAUSED = "PAUSED"; static const char* luaEnumString_AudioSourceState_STOPPED = "STOPPED"; AudioSource::State lua_enumFromString_AudioSourceState(const char* s) { if (strcmp(s, luaEnumString_AudioSourceState_INITIAL) == 0) return AudioSource::INITIAL; if (strcmp(s, luaEnumString_AudioSourceState_PLAYING) == 0) return AudioSource::PLAYING; if (strcmp(s, luaEnumString_AudioSourceState_PAUSED) == 0) return AudioSource::PAUSED; if (strcmp(s, luaEnumString_AudioSourceState_STOPPED) == 0) return AudioSource::STOPPED; return AudioSource::INITIAL; } const char* lua_stringFromEnum_AudioSourceState(AudioSource::State e) { if (e == AudioSource::INITIAL) return luaEnumString_AudioSourceState_INITIAL; if (e == AudioSource::PLAYING) return luaEnumString_AudioSourceState_PLAYING; if (e == AudioSource::PAUSED) return luaEnumString_AudioSourceState_PAUSED; if (e == AudioSource::STOPPED) return luaEnumString_AudioSourceState_STOPPED; return enumStringEmpty; } }