#include "Base.h" #include "lua_TerrainFlags.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TerrainFlags_DEBUG_PATCHES = "DEBUG_PATCHES"; static const char* luaEnumString_TerrainFlags_FRUSTUM_CULLING = "FRUSTUM_CULLING"; static const char* luaEnumString_TerrainFlags_LEVEL_OF_DETAIL = "LEVEL_OF_DETAIL"; Terrain::Flags lua_enumFromString_TerrainFlags(const char* s) { if (strcmp(s, luaEnumString_TerrainFlags_DEBUG_PATCHES) == 0) return Terrain::DEBUG_PATCHES; if (strcmp(s, luaEnumString_TerrainFlags_FRUSTUM_CULLING) == 0) return Terrain::FRUSTUM_CULLING; if (strcmp(s, luaEnumString_TerrainFlags_LEVEL_OF_DETAIL) == 0) return Terrain::LEVEL_OF_DETAIL; return Terrain::DEBUG_PATCHES; } const char* lua_stringFromEnum_TerrainFlags(Terrain::Flags e) { if (e == Terrain::DEBUG_PATCHES) return luaEnumString_TerrainFlags_DEBUG_PATCHES; if (e == Terrain::FRUSTUM_CULLING) return luaEnumString_TerrainFlags_FRUSTUM_CULLING; if (e == Terrain::LEVEL_OF_DETAIL) return luaEnumString_TerrainFlags_LEVEL_OF_DETAIL; return enumStringEmpty; } }