#include "Base.h" #include "lua_TouchTouchEvent.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TouchTouchEvent_TOUCH_PRESS = "TOUCH_PRESS"; static const char* luaEnumString_TouchTouchEvent_TOUCH_RELEASE = "TOUCH_RELEASE"; static const char* luaEnumString_TouchTouchEvent_TOUCH_MOVE = "TOUCH_MOVE"; Touch::TouchEvent lua_enumFromString_TouchTouchEvent(const char* s) { if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_PRESS) == 0) return Touch::TOUCH_PRESS; if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_RELEASE) == 0) return Touch::TOUCH_RELEASE; if (strcmp(s, luaEnumString_TouchTouchEvent_TOUCH_MOVE) == 0) return Touch::TOUCH_MOVE; return Touch::TOUCH_PRESS; } const char* lua_stringFromEnum_TouchTouchEvent(Touch::TouchEvent e) { if (e == Touch::TOUCH_PRESS) return luaEnumString_TouchTouchEvent_TOUCH_PRESS; if (e == Touch::TOUCH_RELEASE) return luaEnumString_TouchTouchEvent_TOUCH_RELEASE; if (e == Touch::TOUCH_MOVE) return luaEnumString_TouchTouchEvent_TOUCH_MOVE; return enumStringEmpty; } }