#ifndef TRIANGLESAMPLE_H_ #define TRIANGLESAMPLE_H_ #include "gameplay.h" #include "Sample.h" using namespace gameplay; /** * Sample creating and draw a single triangle. */ class TriangleSample : public Sample { public: TriangleSample(); void touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex); protected: void initialize(); void finalize(); void update(float elapsedTime); void render(float elapsedTime); private: Font* _font; Model* _model; float _spinDirection; Matrix _worldViewProjectionMatrix; }; #endif