#ifndef LUA_BUNDLE_H_ #define LUA_BUNDLE_H_ namespace gameplay { // Lua bindings for Bundle. int lua_Bundle__gc(lua_State* state); int lua_Bundle_addRef(lua_State* state); int lua_Bundle_contains(lua_State* state); int lua_Bundle_getObjectCount(lua_State* state); int lua_Bundle_getObjectId(lua_State* state); int lua_Bundle_getRefCount(lua_State* state); int lua_Bundle_loadFont(lua_State* state); int lua_Bundle_loadMesh(lua_State* state); int lua_Bundle_loadNode(lua_State* state); int lua_Bundle_loadScene(lua_State* state); int lua_Bundle_release(lua_State* state); int lua_Bundle_static_create(lua_State* state); void luaRegister_Bundle(); } #endif