#ifndef LUA_NODECLONECONTEXT_H_ #define LUA_NODECLONECONTEXT_H_ namespace gameplay { // Lua bindings for NodeCloneContext. int lua_NodeCloneContext__gc(lua_State* state); int lua_NodeCloneContext__init(lua_State* state); int lua_NodeCloneContext_findClonedAnimation(lua_State* state); int lua_NodeCloneContext_findClonedNode(lua_State* state); int lua_NodeCloneContext_registerClonedAnimation(lua_State* state); int lua_NodeCloneContext_registerClonedNode(lua_State* state); void luaRegister_NodeCloneContext(); } #endif