#ifndef LUA_THEMEUVS_H_ #define LUA_THEMEUVS_H_ namespace gameplay { // Lua bindings for Theme::UVs. int lua_ThemeUVs__gc(lua_State* state); int lua_ThemeUVs__init(lua_State* state); int lua_ThemeUVs_static_empty(lua_State* state); int lua_ThemeUVs_u1(lua_State* state); int lua_ThemeUVs_u2(lua_State* state); int lua_ThemeUVs_v1(lua_State* state); int lua_ThemeUVs_v2(lua_State* state); void luaRegister_ThemeUVs(); } #endif