#include "Base.h" #include "CheckBox.h" #include "Game.h" namespace gameplay { CheckBox::CheckBox() : _checked(false), _image(NULL) { } CheckBox::CheckBox(const CheckBox& copy) { // Hidden. } CheckBox::~CheckBox() { } CheckBox* CheckBox::create(Theme::Style* style, Properties* properties) { GP_ASSERT(properties); CheckBox* checkBox = new CheckBox(); checkBox->initialize(style, properties); properties->getVector2("imageSize", &checkBox->_imageSize); checkBox->_checked = properties->getBool("checked"); return checkBox; } bool CheckBox::isChecked() { return _checked; } void CheckBox::setChecked(bool checked) { if (_checked != checked) { _checked = checked; _dirty = true; notifyListeners(Control::Listener::VALUE_CHANGED); } } void CheckBox::setImageSize(float width, float height) { _imageSize.set(width, height); } const Vector2& CheckBox::getImageSize() const { return _imageSize; } void CheckBox::addListener(Control::Listener* listener, int eventFlags) { if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED) { GP_ERROR("TEXT_CHANGED event is not applicable to CheckBox."); eventFlags &= ~Control::Listener::TEXT_CHANGED; } Control::addListener(listener, eventFlags); } bool CheckBox::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) { if (!isEnabled()) { return false; } switch (evt) { case Touch::TOUCH_RELEASE: { if (_state == Control::ACTIVE) { if (x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width && y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height) { _checked = !_checked; notifyListeners(Control::Listener::VALUE_CHANGED); } } } break; } return Button::touchEvent(evt, x, y, contactIndex); } void CheckBox::update(const Control* container, const Vector2& offset) { Label::update(container, offset); Vector2 size; if (_imageSize.isZero()) { if (_checked) { const Rectangle& selectedRegion = getImageRegion("checked", _state); size.set(selectedRegion.width, selectedRegion.height); } else { const Rectangle& unselectedRegion = getImageRegion("unchecked", _state); size.set(unselectedRegion.width, unselectedRegion.height); } } else { size.set(_imageSize); } float iconWidth = size.x; _textBounds.x += iconWidth + 5; _textBounds.width -= iconWidth + 5; if (_checked) { _image = getImage("checked", _state); } else { _image = getImage("unchecked", _state); } } void CheckBox::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip) { GP_ASSERT(spriteBatch); GP_ASSERT(_image); // Left, v-center. // TODO: Set an alignment for icons. const Rectangle& region = _image->getRegion(); const Theme::UVs& uvs = _image->getUVs(); Vector4 color = _image->getColor(); color.w *= _opacity; Vector2 size; if (_imageSize.isZero()) { size.set(region.width, region.height); } else { size.set(_imageSize); } Vector2 pos(_viewportBounds.x, _viewportBounds.y + _viewportBounds.height * 0.5f - size.y * 0.5f); spriteBatch->draw(pos.x, pos.y, size.x, size.y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds); } }