#include "Script.h" #include "ScriptController.h" namespace gameplay { Script::Script() : _scope(GLOBAL), _env(0) { } Script::~Script() { Game::getInstance()->getScriptController()->unloadScript(this); } const char* Script::getPath() const { return _path.c_str(); } Script::Scope Script::getScope() const { return _scope; } bool Script::functionExists(const char* name) const { return Game::getInstance()->getScriptController()->functionExists(name, this); } bool Script::reload() { ScriptController* sc = Game::getInstance()->getScriptController(); // First unload our current script sc->unloadScript(this); // Now attempt to reload the script return Game::getInstance()->getScriptController()->loadScript(this); } }