#include #include FT_FREETYPE_H #define START_INDEX 32 #define END_INDEX 127 #define GLYPH_PADDING 4 namespace gameplay { // Structure of Glyph. class Glyph { public: unsigned int index; unsigned int width; float uvCoords[4]; }; void drawBitmap(unsigned char* dstBitmap, int x, int y, int dstWidth, unsigned char* srcBitmap, int srcWidth, int srcHeight); void writeUint(FILE* fp, unsigned int i); void writeFloat(FILE* fp, float f); void writeString(FILE* fp, const char* str); int writeFont(const char* filename, unsigned int fontSize, const char* id, bool fontpreview); }