#include "Base.h" #include "RadioButton.h" namespace gameplay { static std::vector __radioButtons; RadioButton::RadioButton() : _selected(false), _image(NULL) { } RadioButton::~RadioButton() { // Remove this RadioButton from the global list. std::vector::iterator it = std::find(__radioButtons.begin(), __radioButtons.end(), this); if (it != __radioButtons.end()) { __radioButtons.erase(it); } } RadioButton* RadioButton::create(const char* id, Theme::Style* style) { GP_ASSERT(style); RadioButton* radioButton = new RadioButton(); if (id) radioButton->_id = id; radioButton->setStyle(style); __radioButtons.push_back(radioButton); return radioButton; } RadioButton* RadioButton::create(Theme::Style* style, Properties* properties) { GP_ASSERT(properties); RadioButton* radioButton = new RadioButton(); radioButton->initialize(style, properties); properties->getVector2("imageSize", &radioButton->_imageSize); if (properties->getBool("selected")) { RadioButton::clearSelected(radioButton->_groupId); radioButton->_selected = true; } const char* groupId = properties->getString("group"); if (groupId) { radioButton->_groupId = groupId; } __radioButtons.push_back(radioButton); return radioButton; } bool RadioButton::isSelected() const { return _selected; } void RadioButton::setSelected(bool selected) { if (selected) RadioButton::clearSelected(_groupId); if (selected != _selected) { _selected = selected; _dirty = true; notifyListeners(Control::Listener::VALUE_CHANGED); } } void RadioButton::setImageSize(float width, float height) { _imageSize.set(width, height); _dirty = true; } const Vector2& RadioButton::getImageSize() const { return _imageSize; } void RadioButton::addListener(Control::Listener* listener, int eventFlags) { if ((eventFlags & Control::Listener::TEXT_CHANGED) == Control::Listener::TEXT_CHANGED) { GP_ERROR("TEXT_CHANGED event is not applicable to RadioButton."); } Control::addListener(listener, eventFlags); } bool RadioButton::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex) { switch (evt) { case Touch::TOUCH_RELEASE: { if (_contactIndex == (int) _contactIndex && _state == Control::ACTIVE) { if (!_parent->isScrolling() && x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width && y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height) { if (!_selected) { RadioButton::clearSelected(_groupId); _selected = true; notifyListeners(Control::Listener::VALUE_CHANGED); } } } } break; } return Button::touchEvent(evt, x, y, contactIndex); } bool RadioButton::gamepadEvent(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex) { switch (evt) { case Gamepad::BUTTON_EVENT: if (_state == Control::ACTIVE) { if (!gamepad->isButtonDown(Gamepad::BUTTON_A) && !gamepad->isButtonDown(Gamepad::BUTTON_X)) { RadioButton::clearSelected(_groupId); _selected = true; notifyListeners(Control::Listener::VALUE_CHANGED); } } break; } return Button::gamepadEvent(evt, gamepad, analogIndex); } void RadioButton::clearSelected(const std::string& groupId) { std::vector::const_iterator it; for (it = __radioButtons.begin(); it < __radioButtons.end(); ++it) { RadioButton* radioButton = *it; GP_ASSERT(radioButton); if (groupId == radioButton->_groupId) { radioButton->_selected = false; radioButton->_dirty = true; radioButton->notifyListeners(Control::Listener::VALUE_CHANGED); } } } bool RadioButton::keyEvent(Keyboard::KeyEvent evt, int key) { if (_state == ACTIVE && evt == Keyboard::KEY_RELEASE && key == Keyboard::KEY_RETURN && !_selected) { RadioButton::clearSelected(_groupId); _selected = true; notifyListeners(Control::Listener::VALUE_CHANGED); } return Button::keyEvent(evt, key); } void RadioButton::update(const Control* container, const Vector2& offset) { Label::update(container, offset); Vector2 size; if (_imageSize.isZero()) { if (_selected) { const Rectangle& selectedRegion = getImageRegion("selected", _state); size.set(selectedRegion.width, selectedRegion.height); } else { const Rectangle& unselectedRegion = getImageRegion("unselected", _state); size.set(unselectedRegion.width, unselectedRegion.height); } } else { size.set(_imageSize); } float iconWidth = size.x; _textBounds.x += iconWidth + 5; _textBounds.width -= iconWidth + 5; if (_selected) { _image = getImage("selected", _state); } else { _image = getImage("unselected", _state); } } void RadioButton::drawImages(SpriteBatch* spriteBatch, const Rectangle& clip) { GP_ASSERT(spriteBatch); GP_ASSERT(_image); // Left, v-center. // TODO: Set an alignment for radio button images. const Rectangle& region = _image->getRegion(); const Theme::UVs& uvs = _image->getUVs(); Vector4 color = _image->getColor(); color.w *= _opacity; Vector2 size; if (_imageSize.isZero()) { size.set(region.width, region.height); } else { size.set(_imageSize); } Vector2 pos(_viewportBounds.x, _viewportBounds.y + _viewportBounds.height * 0.5f - size.y * 0.5f); spriteBatch->draw(pos.x, pos.y, size.x, size.y, uvs.u1, uvs.v1, uvs.u2, uvs.v2, color, _viewportClipBounds); } const char* RadioButton::getType() const { return "radioButton"; } void RadioButton::setGroupId(const char* groupId) { _groupId = groupId; } const char* RadioButton::getGroupId() const { return _groupId.c_str(); } }