#ifndef VERTEXELEMENT_H_ #define VERTEXELEMENT_H_ #include "Object.h" namespace gameplay { class VertexElement : public Object { public: /** * Constructor. */ VertexElement(unsigned int t, unsigned int c); /** * Destructor. */ virtual ~VertexElement(void); virtual const char* getElementName(void) const; virtual void writeBinary(FILE* file); virtual void writeText(FILE* file); static const char* usageStr(unsigned int usage); unsigned int usage; unsigned int size; }; } #endif