// Implementation of base platform-agnostic platform functionality. #include "Base.h" #include "Platform.h" #include "Game.h" #include "ScriptController.h" #include "Form.h" namespace gameplay { void Platform::touchEventInternal(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex, bool actuallyMouse) { if (actuallyMouse || !Form::touchEventInternal(evt, x, y, contactIndex)) { Game::getInstance()->touchEvent(evt, x, y, contactIndex); Game::getInstance()->getScriptController()->touchEvent(evt, x, y, contactIndex); } } void Platform::keyEventInternal(Keyboard::KeyEvent evt, int key) { if (!Form::keyEventInternal(evt, key)) { Game::getInstance()->keyEvent(evt, key); Game::getInstance()->getScriptController()->keyEvent(evt, key); } } bool Platform::mouseEventInternal(Mouse::MouseEvent evt, int x, int y, int wheelDelta) { if (Form::mouseEventInternal(evt, x, y, wheelDelta)) { return true; } else if (Game::getInstance()->mouseEvent(evt, x, y, wheelDelta)) { return true; } else { return Game::getInstance()->getScriptController()->mouseEvent(evt, x, y, wheelDelta); } } void Platform::resizeEventInternal(unsigned int width, unsigned int height) { // Update the width and height of the game Game* game = Game::getInstance(); if (game->_width != width || game->_height != height) { game->_width = width; game->_height = height; game->resizeEvent(width, height); game->getScriptController()->resizeEvent(width, height); } } void Platform::gamepadEventInternal(Gamepad::GamepadEvent evt, Gamepad* gamepad, unsigned int analogIndex) { switch(evt) { case Gamepad::CONNECTED_EVENT: case Gamepad::DISCONNECTED_EVENT: Game::getInstance()->gamepadEvent(evt, gamepad); Game::getInstance()->getScriptController()->gamepadEvent(evt, gamepad); break; case Gamepad::BUTTON_EVENT: case Gamepad::JOYSTICK_EVENT: case Gamepad::TRIGGER_EVENT: Form::gamepadEventInternal(evt, gamepad, analogIndex); break; } } void Platform::gamepadEventConnectedInternal(GamepadHandle handle, unsigned int buttonCount, unsigned int joystickCount, unsigned int triggerCount, unsigned int vendorId, unsigned int productId, const char* vendorString, const char* productString) { Gamepad::add(handle, buttonCount, joystickCount, triggerCount, vendorId, productId, vendorString, productString); } void Platform::gamepadEventDisconnectedInternal(GamepadHandle handle) { Gamepad::remove(handle); } }