#include "Base.h" #include "lua_ControlState.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_ControlState_NORMAL = "NORMAL"; static const char* luaEnumString_ControlState_FOCUS = "FOCUS"; static const char* luaEnumString_ControlState_ACTIVE = "ACTIVE"; static const char* luaEnumString_ControlState_DISABLED = "DISABLED"; static const char* luaEnumString_ControlState_HOVER = "HOVER"; Control::State lua_enumFromString_ControlState(const char* s) { if (strcmp(s, luaEnumString_ControlState_NORMAL) == 0) return Control::NORMAL; if (strcmp(s, luaEnumString_ControlState_FOCUS) == 0) return Control::FOCUS; if (strcmp(s, luaEnumString_ControlState_ACTIVE) == 0) return Control::ACTIVE; if (strcmp(s, luaEnumString_ControlState_DISABLED) == 0) return Control::DISABLED; if (strcmp(s, luaEnumString_ControlState_HOVER) == 0) return Control::HOVER; GP_ERROR("Invalid enumeration value '%s' for enumeration Control::State.", s); return Control::NORMAL; } const char* lua_stringFromEnum_ControlState(Control::State e) { if (e == Control::NORMAL) return luaEnumString_ControlState_NORMAL; if (e == Control::FOCUS) return luaEnumString_ControlState_FOCUS; if (e == Control::ACTIVE) return luaEnumString_ControlState_ACTIVE; if (e == Control::DISABLED) return luaEnumString_ControlState_DISABLED; if (e == Control::HOVER) return luaEnumString_ControlState_HOVER; GP_ERROR("Invalid enumeration value '%d' for enumeration Control::State.", e); return enumStringEmpty; } }