#include "Base.h" #include "lua_GameState.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_GameState_UNINITIALIZED = "UNINITIALIZED"; static const char* luaEnumString_GameState_RUNNING = "RUNNING"; static const char* luaEnumString_GameState_PAUSED = "PAUSED"; Game::State lua_enumFromString_GameState(const char* s) { if (strcmp(s, luaEnumString_GameState_UNINITIALIZED) == 0) return Game::UNINITIALIZED; if (strcmp(s, luaEnumString_GameState_RUNNING) == 0) return Game::RUNNING; if (strcmp(s, luaEnumString_GameState_PAUSED) == 0) return Game::PAUSED; GP_ERROR("Invalid enumeration value '%s' for enumeration Game::State.", s); return Game::UNINITIALIZED; } const char* lua_stringFromEnum_GameState(Game::State e) { if (e == Game::UNINITIALIZED) return luaEnumString_GameState_UNINITIALIZED; if (e == Game::RUNNING) return luaEnumString_GameState_RUNNING; if (e == Game::PAUSED) return luaEnumString_GameState_PAUSED; GP_ERROR("Invalid enumeration value '%d' for enumeration Game::State.", e); return enumStringEmpty; } }