#ifndef LUA_RENDERSTATEDEPTHFUNCTION_H_ #define LUA_RENDERSTATEDEPTHFUNCTION_H_ #include "RenderState.h" namespace gameplay { // Lua bindings for enum conversion functions for RenderState::DepthFunction. RenderState::DepthFunction lua_enumFromString_RenderStateDepthFunction(const char* s); const char* lua_stringFromEnum_RenderStateDepthFunction(RenderState::DepthFunction e); } #endif