#include "Base.h" #include "lua_TextureFormat.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_TextureFormat_UNKNOWN = "UNKNOWN"; static const char* luaEnumString_TextureFormat_RGB = "RGB"; static const char* luaEnumString_TextureFormat_RGBA = "RGBA"; static const char* luaEnumString_TextureFormat_ALPHA = "ALPHA"; Texture::Format lua_enumFromString_TextureFormat(const char* s) { if (strcmp(s, luaEnumString_TextureFormat_UNKNOWN) == 0) return Texture::UNKNOWN; if (strcmp(s, luaEnumString_TextureFormat_RGB) == 0) return Texture::RGB; if (strcmp(s, luaEnumString_TextureFormat_RGBA) == 0) return Texture::RGBA; if (strcmp(s, luaEnumString_TextureFormat_ALPHA) == 0) return Texture::ALPHA; GP_ERROR("Invalid enumeration value '%s' for enumeration Texture::Format.", s); return Texture::UNKNOWN; } const char* lua_stringFromEnum_TextureFormat(Texture::Format e) { if (e == Texture::UNKNOWN) return luaEnumString_TextureFormat_UNKNOWN; if (e == Texture::RGB) return luaEnumString_TextureFormat_RGB; if (e == Texture::RGBA) return luaEnumString_TextureFormat_RGBA; if (e == Texture::ALPHA) return luaEnumString_TextureFormat_ALPHA; GP_ERROR("Invalid enumeration value '%d' for enumeration Texture::Format.", e); return enumStringEmpty; } }