#include "Base.h" #include "ScriptController.h" #include "lua_VertexFormatElement.h" #include "Base.h" #include "VertexFormat.h" #include "lua_VertexFormatUsage.h" namespace gameplay { void luaRegister_VertexFormatElement() { const luaL_Reg lua_members[] = { {"size", lua_VertexFormatElement_size}, {"usage", lua_VertexFormatElement_usage}, {NULL, NULL} }; const luaL_Reg* lua_statics = NULL; std::vector scopePath; scopePath.push_back("VertexFormat"); gameplay::ScriptUtil::registerClass("VertexFormatElement", lua_members, lua_VertexFormatElement__init, lua_VertexFormatElement__gc, lua_statics, scopePath); } static VertexFormat::Element* getInstance(lua_State* state) { void* userdata = luaL_checkudata(state, 1, "VertexFormatElement"); luaL_argcheck(state, userdata != NULL, 1, "'VertexFormatElement' expected."); return (VertexFormat::Element*)((gameplay::ScriptUtil::LuaObject*)userdata)->instance; } int lua_VertexFormatElement__gc(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 1: { if ((lua_type(state, 1) == LUA_TUSERDATA)) { void* userdata = luaL_checkudata(state, 1, "VertexFormatElement"); luaL_argcheck(state, userdata != NULL, 1, "'VertexFormatElement' expected."); gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)userdata; if (object->owns) { VertexFormat::Element* instance = (VertexFormat::Element*)object->instance; SAFE_DELETE(instance); } return 0; } lua_pushstring(state, "lua_VertexFormatElement__gc - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 1)."); lua_error(state); break; } } return 0; } int lua_VertexFormatElement__init(lua_State* state) { // Get the number of parameters. int paramCount = lua_gettop(state); // Attempt to match the parameters to a valid binding. switch (paramCount) { case 0: { void* returnPtr = (void*)new VertexFormat::Element(); if (returnPtr) { gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "VertexFormatElement"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; break; } case 2: { do { if ((lua_type(state, 1) == LUA_TSTRING || lua_type(state, 1) == LUA_TNIL) && lua_type(state, 2) == LUA_TNUMBER) { // Get parameter 1 off the stack. VertexFormat::Usage param1 = (VertexFormat::Usage)lua_enumFromString_VertexFormatUsage(luaL_checkstring(state, 1)); // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); void* returnPtr = (void*)new VertexFormat::Element(param1, param2); if (returnPtr) { gameplay::ScriptUtil::LuaObject* object = (gameplay::ScriptUtil::LuaObject*)lua_newuserdata(state, sizeof(gameplay::ScriptUtil::LuaObject)); object->instance = returnPtr; object->owns = true; luaL_getmetatable(state, "VertexFormatElement"); lua_setmetatable(state, -2); } else { lua_pushnil(state); } return 1; } } while (0); lua_pushstring(state, "lua_VertexFormatElement__init - Failed to match the given parameters to a valid function signature."); lua_error(state); break; } default: { lua_pushstring(state, "Invalid number of parameters (expected 0 or 2)."); lua_error(state); break; } } return 0; } int lua_VertexFormatElement_size(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } VertexFormat::Element* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. unsigned int param2 = (unsigned int)luaL_checkunsigned(state, 2); instance->size = param2; return 0; } else { unsigned int result = instance->size; // Push the return value onto the stack. lua_pushunsigned(state, result); return 1; } } int lua_VertexFormatElement_usage(lua_State* state) { // Validate the number of parameters. if (lua_gettop(state) > 2) { lua_pushstring(state, "Invalid number of parameters (expected 1 or 2)."); lua_error(state); } VertexFormat::Element* instance = getInstance(state); if (lua_gettop(state) == 2) { // Get parameter 2 off the stack. VertexFormat::Usage param2 = (VertexFormat::Usage)lua_enumFromString_VertexFormatUsage(luaL_checkstring(state, 2)); instance->usage = param2; return 0; } else { VertexFormat::Usage result = instance->usage; // Push the return value onto the stack. lua_pushstring(state, lua_stringFromEnum_VertexFormatUsage(result)); return 1; } } }