#include "Constants.h" namespace gameplay { const std::string SPOT_LIGHT = "SPOT_LIGHT"; const std::string POINT_LIGHT = "POINT_LIGHT"; const std::string VERTEX_COLOR = "VERTEX_COLOR"; const std::string SPECULAR = "SPECULAR"; const std::string LINEAR = "LINEAR"; const std::string CLAMP = "CLAMP"; const std::string REPEAT = "REPEAT"; const std::string LINEAR_MIPMAP_LINEAR = "LINEAR_MIPMAP_LINEAR"; const std::string WORLD_VIEW_PROJECTION_MATRIX = "WORLD_VIEW_PROJECTION_MATRIX"; const std::string TEXTURE_REPEAT = "TEXTURE_REPEAT"; const std::string TEXTURE_OFFSET = "TEXTURE_OFFSET"; const std::string u_diffuseTexture = "u_diffuseTexture"; const std::string MIN_FILTER = "minFilter"; const std::string MAG_FILTER = "magFilter"; }