#include "Base.h" #include "Transform.h" namespace gameplay { const char* Transform::getPropertyString(unsigned int prop) { switch (prop) { case ANIMATE_SCALE: return "ANIMATE_SCALE"; case ANIMATE_SCALE_X: return "ANIMATE_SCALE_X"; case ANIMATE_SCALE_Y: return "ANIMATE_SCALE_Y"; case ANIMATE_SCALE_Z: return "ANIMATE_SCALE_Z"; case ANIMATE_ROTATE: return "ANIMATE_ROTATE"; case ANIMATE_TRANSLATE: return "ANIMATE_TRANSLATE"; case ANIMATE_TRANSLATE_X: return "ANIMATE_TRANSLATE_X"; case ANIMATE_TRANSLATE_Y: return "ANIMATE_TRANSLATE_Y"; case ANIMATE_TRANSLATE_Z: return "ANIMATE_TRANSLATE_Z"; case ANIMATE_ROTATE_TRANSLATE: return "ANIMATE_ROTATE_TRANSLATE"; case ANIMATE_SCALE_ROTATE_TRANSLATE: return "ANIMATE_SCALE_ROTATE_TRANSLATE"; case ANIMATE_SCALE_TRANSLATE: return "ANIMATE_SCALE_TRANSLATE"; case ANIMATE_SCALE_ROTATE: return "ANIMATE_SCALE_ROTATE"; default: return ""; } } unsigned int Transform::getPropertySize(unsigned int prop) { switch (prop) { case ANIMATE_SCALE_ROTATE_TRANSLATE: return 10; case ANIMATE_ROTATE_TRANSLATE: case ANIMATE_SCALE_ROTATE: return 7; case ANIMATE_SCALE_TRANSLATE: return 6; case ANIMATE_ROTATE: return 4; case ANIMATE_SCALE: case ANIMATE_TRANSLATE: return 3; case ANIMATE_SCALE_X: case ANIMATE_SCALE_Y: case ANIMATE_SCALE_Z: case ANIMATE_TRANSLATE_X: case ANIMATE_TRANSLATE_Y: case ANIMATE_TRANSLATE_Z: return 1; default: return 0; } } }