#include "Base.h" #include "lua_GamepadButtonMapping.h" namespace gameplay { static const char* enumStringEmpty = ""; static const char* luaEnumString_GamepadButtonMapping_BUTTON_A = "BUTTON_A"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_B = "BUTTON_B"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_C = "BUTTON_C"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_X = "BUTTON_X"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_Y = "BUTTON_Y"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_Z = "BUTTON_Z"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU1 = "BUTTON_MENU1"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU2 = "BUTTON_MENU2"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU3 = "BUTTON_MENU3"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_MENU4 = "BUTTON_MENU4"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_L1 = "BUTTON_L1"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_L2 = "BUTTON_L2"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_L3 = "BUTTON_L3"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_R1 = "BUTTON_R1"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_R2 = "BUTTON_R2"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_R3 = "BUTTON_R3"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_UP = "BUTTON_UP"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_DOWN = "BUTTON_DOWN"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_LEFT = "BUTTON_LEFT"; static const char* luaEnumString_GamepadButtonMapping_BUTTON_RIGHT = "BUTTON_RIGHT"; Gamepad::ButtonMapping lua_enumFromString_GamepadButtonMapping(const char* s) { if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_A) == 0) return Gamepad::BUTTON_A; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_B) == 0) return Gamepad::BUTTON_B; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_C) == 0) return Gamepad::BUTTON_C; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_X) == 0) return Gamepad::BUTTON_X; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_Y) == 0) return Gamepad::BUTTON_Y; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_Z) == 0) return Gamepad::BUTTON_Z; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU1) == 0) return Gamepad::BUTTON_MENU1; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU2) == 0) return Gamepad::BUTTON_MENU2; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU3) == 0) return Gamepad::BUTTON_MENU3; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_MENU4) == 0) return Gamepad::BUTTON_MENU4; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L1) == 0) return Gamepad::BUTTON_L1; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L2) == 0) return Gamepad::BUTTON_L2; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_L3) == 0) return Gamepad::BUTTON_L3; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_R1) == 0) return Gamepad::BUTTON_R1; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_R2) == 0) return Gamepad::BUTTON_R2; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_R3) == 0) return Gamepad::BUTTON_R3; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_UP) == 0) return Gamepad::BUTTON_UP; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_DOWN) == 0) return Gamepad::BUTTON_DOWN; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_LEFT) == 0) return Gamepad::BUTTON_LEFT; if (strcmp(s, luaEnumString_GamepadButtonMapping_BUTTON_RIGHT) == 0) return Gamepad::BUTTON_RIGHT; GP_ERROR("Invalid enumeration value '%s' for enumeration Gamepad::ButtonMapping.", s); return Gamepad::BUTTON_A; } const char* lua_stringFromEnum_GamepadButtonMapping(Gamepad::ButtonMapping e) { if (e == Gamepad::BUTTON_A) return luaEnumString_GamepadButtonMapping_BUTTON_A; if (e == Gamepad::BUTTON_B) return luaEnumString_GamepadButtonMapping_BUTTON_B; if (e == Gamepad::BUTTON_C) return luaEnumString_GamepadButtonMapping_BUTTON_C; if (e == Gamepad::BUTTON_X) return luaEnumString_GamepadButtonMapping_BUTTON_X; if (e == Gamepad::BUTTON_Y) return luaEnumString_GamepadButtonMapping_BUTTON_Y; if (e == Gamepad::BUTTON_Z) return luaEnumString_GamepadButtonMapping_BUTTON_Z; if (e == Gamepad::BUTTON_MENU1) return luaEnumString_GamepadButtonMapping_BUTTON_MENU1; if (e == Gamepad::BUTTON_MENU2) return luaEnumString_GamepadButtonMapping_BUTTON_MENU2; if (e == Gamepad::BUTTON_MENU3) return luaEnumString_GamepadButtonMapping_BUTTON_MENU3; if (e == Gamepad::BUTTON_MENU4) return luaEnumString_GamepadButtonMapping_BUTTON_MENU4; if (e == Gamepad::BUTTON_L1) return luaEnumString_GamepadButtonMapping_BUTTON_L1; if (e == Gamepad::BUTTON_L2) return luaEnumString_GamepadButtonMapping_BUTTON_L2; if (e == Gamepad::BUTTON_L3) return luaEnumString_GamepadButtonMapping_BUTTON_L3; if (e == Gamepad::BUTTON_R1) return luaEnumString_GamepadButtonMapping_BUTTON_R1; if (e == Gamepad::BUTTON_R2) return luaEnumString_GamepadButtonMapping_BUTTON_R2; if (e == Gamepad::BUTTON_R3) return luaEnumString_GamepadButtonMapping_BUTTON_R3; if (e == Gamepad::BUTTON_UP) return luaEnumString_GamepadButtonMapping_BUTTON_UP; if (e == Gamepad::BUTTON_DOWN) return luaEnumString_GamepadButtonMapping_BUTTON_DOWN; if (e == Gamepad::BUTTON_LEFT) return luaEnumString_GamepadButtonMapping_BUTTON_LEFT; if (e == Gamepad::BUTTON_RIGHT) return luaEnumString_GamepadButtonMapping_BUTTON_RIGHT; GP_ERROR("Invalid enumeration value '%d' for enumeration Gamepad::ButtonMapping.", e); return enumStringEmpty; } }