scene { path = res/common/physics.gpb node duck { url = res/common/duck.gpb#duck material = res/common/duck.material translate = -4, 5, 0 rotate = 0.0, 1.0, 0.0, 180 collisionObject = res/common/physics.physics#duck } node floor { material = res/common/physics.material#floor collisionObject = res/common/physics.physics#staticBox } node wall01 { material = res/common/physics.material#floor collisionObject = res/common/physics.physics#staticBox } node wall02 { material = res/common/physics.material#floor collisionObject = res/common/physics.physics#staticBox } node wall03 { material = res/common/physics.material#floor collisionObject = res/common/physics.physics#staticBox } node wall04 { material = res/common/physics.material#floor collisionObject = res/common/physics.physics#staticBox } node box { material = res/common/physics.material#green collisionObject = res/common/physics.physics#box } node sphere { material = res/common/physics.material#red collisionObject = res/common/physics.physics#ball } node capsule { material = res/common/physics.material#blue collisionObject = res/common/physics.physics#capsule } physics { gravity = 0.0, -9.8, 0.0 } }