scene terrainSampleScene { node terrain { terrain = res/common/terrain/sample.terrain collisionObject { type = RIGID_BODY shape = HEIGHTFIELD mass = 0 kinematic = true } } node sky { url = res/common/terrain/sky.gpb#sphere material = res/common/terrain/sky.material scale = 30000,30000,30000 translate = 0,25000,0 } node directionalLight { light { type = DIRECTIONAL color = 1,1,1 } rotate = 1,0,0, -45 } node camera { camera { type = PERSPECTIVE nearPlane = 1.0 farPlane = 100000 } // Starting position on ground translate = 3095, 369, -4393 rotate = 0,1,0, 148 // Screenshot position in air (screenshots) //translate = 3824, 1466, -3622 //rotate = 0, 1.0, 0, 142 } // Basic scene lighting properties ambientColor = 0.2, 0.2, 0.2 // Set active camera activeCamera = camera physics { // Bump up gravity force for this sample since our units are larger than normal gravity = 0, -90, 0 } }