@echo off REM This script converts scene.fbx to a gameplay binary format (.gpb) and groups all animations REM targeting nodes/joints under 'HIKCharacterNode_Boy_Reference' the specified id into a single REM animation called 'animations'. "..\..\..\..\bin\windows\gameplay-encoder.exe" -g HIKCharacterNode_Boy_Reference animations room.fbx ../common/room.gpb pause