DebugMem x64 Debug x64 Release x64 {87388E8B-F3CF-428f-BC2C-C1886248C111} Win32Proj sample-character Application true Unicode v140 Application true Unicode v140 Application false true Unicode v140 true $(Configuration)\ Build $(Configuration)\ true $(Configuration)\ Build $(\Configuration) false $(Configuration) Build $(Configuration) Level3 Disabled WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\include;$(DXSDK_DIR)include; MultiThreadedDebugDLL Windows true OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies) ..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\Debug;$(DXSDK_DIR)Lib\x64 copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config" Copying game.config... game.config.dummy xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res copy .\game.dxt.config .\game.config Level3 Disabled WIN32;_DEBUG;_WINDOWS;GP_USE_GAMEPAD;GP_USE_MEM_LEAK_DETECTION;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include; true MultiThreadedDebugDLL Windows true OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies) ..\..\external-deps\lib\windows\x86_64\Debug;..\..\gameplay\DebugMem;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64 copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config" Copying game.config... game.config.dummy xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res copy .\game.dxt.config .\game.config Level3 MaxSpeed true true WIN32;NDEBUG;_WINDOWS;GP_USE_GAMEPAD;%(PreprocessorDefinitions) ..\..\gameplay\src;..\..\external-deps\include;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\include; Windows true true true OpenGL32.lib;GLU32.lib;gameplay.lib;gameplay-deps.lib;XInput.lib;%(AdditionalDependencies) ..\..\external-deps\lib\windows\x86_64\Release;..\..\gameplay\Release;$(MSBuildProgramFiles32)\Microsoft DirectX SDK (June 2010)\Lib\x64 copy /Y "$(ProjectDir)game.dxt.config" "$(ProjectDir)game.config" Copying game.config... game.config.dummy xcopy ..\..\gameplay\res\shaders res\shaders\* /s /y /d xcopy ..\..\gameplay\res\ui res\ui\* /s /y /d copy ..\..\gameplay\res\logo_powered_white.png res copy .\game.dxt.config .\game.config Designer Designer