window { title = Racer width = 1280 height = 720 fullscreen = false } scripts { initialize = res/common/racer.lua#initialize update = res/common/racer.lua#update render = res/common/racer.lua#render finalize = res/common/racer.lua#finalize keyEvent = res/common/racer.lua#keyEvent touchEvent = res/common/racer.lua#touchEvent } aliases { car = res/dxt/car.png chain_fence_1 = res/dxt/chain_fence_1.dds design_11 = res/dxt/design_11.dds d_tree = res/dxt/d_tree.dds gamepad = res/dxt/gamepad.dds grassbunch_1 = res/dxt/grassbunch_1.dds grassbunch_2 = res/dxt/grassbunch_2.dds gravel_2 = res/dxt/gravel_2.dds panel_1 = res/dxt/panel_1.dds panel_10 = res/dxt/panel_10.dds panel_11 = res/dxt/panel_11.dds panel_12 = res/dxt/panel_12.dds panel_13 = res/dxt/panel_13.dds panel_14 = res/dxt/panel_14.dds panel_15 = res/dxt/panel_15.dds panel_16 = res/dxt/panel_16.dds panel_2 = res/dxt/panel_2.dds panel_3 = res/dxt/panel_3.dds panel_4 = res/dxt/panel_4.dds panel_5 = res/dxt/panel_5.dds panel_6 = res/dxt/panel_6.dds panel_7 = res/dxt/panel_7.dds panel_8 = res/dxt/panel_8.dds panel_9 = res/dxt/panel_9.dds panorama_2 = res/dxt/panorama_2.dds panorama_3 = res/dxt/panorama_3.dds rails = res/dxt/rails.dds shrub_1 = res/dxt/shrub_1.dds shrub_2 = res/dxt/shrub_2.dds shrub_3 = res/dxt/shrub_3.dds textures_8 = res/dxt/textures_8.dds track_1 = res/dxt/track_1.dds tree = res/dxt/tree.dds tree_2 = res/dxt/tree_2.dds tree_3 = res/dxt/tree_3.dds tree_4 = res/dxt/tree_4.dds tree_5 = res/dxt/tree_5.dds tree_6 = res/dxt/tree_6.dds tree_7 = res/dxt/tree_7.dds trunk_1 = res/dxt/trunk_1.dds trunk_2 = res/dxt/trunk_2.dds } gamepad { form = res/common/gamepad.form } ui { theme = res/ui/default.theme }