window { title = Racer width = 1280 height = 720 fullscreen = false } scripts { initialize = res/common/racer.lua#initialize update = res/common/racer.lua#update render = res/common/racer.lua#render finalize = res/common/racer.lua#finalize keyEvent = res/common/racer.lua#keyEvent touchEvent = res/common/racer.lua#touchEvent } aliases { car = res/png/car.png chain_fence_1 = res/png/chain_fence_1.png design_11 = res/png/design_11.png d_tree = res/png/d_tree.png gamepad = res/png/gamepad.png grassbunch_1 = res/png/grassbunch_1.png grassbunch_2 = res/png/grassbunch_2.png gravel_2 = res/png/gravel_2.png panel_1 = res/png/panel_1.png panel_10 = res/png/panel_10.png panel_11 = res/png/panel_11.png panel_12 = res/png/panel_12.png panel_13 = res/png/panel_13.png panel_14 = res/png/panel_14.png panel_15 = res/png/panel_15.png panel_16 = res/png/panel_16.png panel_2 = res/png/panel_2.png panel_3 = res/png/panel_3.png panel_4 = res/png/panel_4.png panel_5 = res/png/panel_5.png panel_6 = res/png/panel_6.png panel_7 = res/png/panel_7.png panel_8 = res/png/panel_8.png panel_9 = res/png/panel_9.png panorama_2 = res/png/panorama_2.png panorama_3 = res/png/panorama_3.png rails = res/png/rails.png shrub_1 = res/png/shrub_1.png shrub_2 = res/png/shrub_2.png shrub_3 = res/png/shrub_3.png textures_8 = res/png/textures_8.png track_1 = res/png/track_1.png tree = res/png/tree.png tree_2 = res/png/tree_2.png tree_3 = res/png/tree_3.png tree_4 = res/png/tree_4.png tree_5 = res/png/tree_5.png tree_6 = res/png/tree_6.png tree_7 = res/png/tree_7.png trunk_1 = res/png/trunk_1.png trunk_2 = res/png/trunk_2.png } gamepad { form = res/common/gamepad.form } ui { theme = res/ui/default.theme }