scripts { initialize = res/common/racer.lua#initialize update = res/common/racer.lua#update render = res/common/racer.lua#render finalize = res/common/racer.lua#finalize keyEvent = res/common/racer.lua#keyEvent touchEvent = res/common/racer.lua#touchEvent } aliases { car = res/pvrtc/car.png chain_fence_1 = res/pvrtc/chain_fence_1.pvr design_11 = res/pvrtc/design_11.pvr d_tree = res/pvrtc/d_tree.png gamepad = res/pvrtc/gamepad.png grassbunch_1 = res/pvrtc/grassbunch_1.pvr grassbunch_2 = res/pvrtc/grassbunch_2.pvr gravel_2 = res/pvrtc/gravel_2.png panel_1 = res/pvrtc/panel_1.pvr panel_10 = res/pvrtc/panel_10.pvr panel_11 = res/pvrtc/panel_11.pvr panel_12 = res/pvrtc/panel_12.pvr panel_13 = res/pvrtc/panel_13.pvr panel_14 = res/pvrtc/panel_14.pvr panel_15 = res/pvrtc/panel_15.pvr panel_16 = res/pvrtc/panel_16.pvr panel_2 = res/pvrtc/panel_2.pvr panel_3 = res/pvrtc/panel_3.pvr panel_4 = res/pvrtc/panel_4.pvr panel_5 = res/pvrtc/panel_5.pvr panel_6 = res/pvrtc/panel_6.pvr panel_7 = res/pvrtc/panel_7.pvr panel_8 = res/pvrtc/panel_8.pvr panel_9 = res/pvrtc/panel_9.pvr panorama_2 = res/pvrtc/panorama_2.png panorama_3 = res/pvrtc/panorama_3.png rails = res/pvrtc/rails.png shrub_1 = res/pvrtc/shrub_1.pvr shrub_2 = res/pvrtc/shrub_2.pvr shrub_3 = res/pvrtc/shrub_3.pvr textures_8 = res/pvrtc/textures_8.pvr track_1 = res/pvrtc/track_1.pvr tree = res/pvrtc/tree.pvr tree_2 = res/pvrtc/tree_2.pvr tree_3 = res/pvrtc/tree_3.pvr tree_4 = res/pvrtc/tree_4.pvr tree_5 = res/pvrtc/tree_5.pvr tree_6 = res/pvrtc/tree_6.pvr tree_7 = res/pvrtc/tree_7.pvr trunk_1 = res/pvrtc/trunk_1.pvr trunk_2 = res/pvrtc/trunk_2.pvr } gamepad { form = res/common/gamepad.form } ui { theme = res/ui/default.theme }