include(BuildHelpers.CMakeLists.txt) include_directories( ${CMAKE_SOURCE_DIR}/gameplay/src ${CMAKE_SOURCE_DIR}/external-deps/include ) add_definitions(-D__linux__) IF(ARCH_DIR STREQUAL "x64") link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86_64) ELSE() link_directories(${CMAKE_SOURCE_DIR}/external-deps/lib/linux/x86) ENDIF(ARCH_DIR STREQUAL "x64") set(GAMEPLAY_LIBRARIES stdc++ gameplay gameplay-deps m GL rt dl X11 pthread gtk-x11-2.0 glib-2.0 gobject-2.0 ) add_definitions(-std=c++11) add_subdirectory(browser) add_subdirectory(character) add_subdirectory(racer) add_subdirectory(spaceship)