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- #include "Base.h"
- #include "Game.h"
- #include "Control.h"
- namespace gameplay
- {
- Control::Control()
- : _id(""), _state(Control::NORMAL), _bounds(Rectangle::empty()), _clipBounds(Rectangle::empty()), _viewportClipBounds(Rectangle::empty()),
- _clearBounds(Rectangle::empty()), _dirty(true), _consumeInputEvents(true), _listeners(NULL),
- _contactIndex(INVALID_CONTACT_INDEX), _styleOverridden(false), _skin(NULL)
- {
- addEvent("controlEvent", "<Control>[Control::Listener::EventType]");
- }
- Control::~Control()
- {
- if (_listeners)
- {
- for (std::map<Listener::EventType, std::list<Listener*>*>::const_iterator itr = _listeners->begin(); itr != _listeners->end(); itr++)
- {
- std::list<Listener*>* list = itr->second;
- SAFE_DELETE(list);
- }
- SAFE_DELETE(_listeners);
- }
- if (_styleOverridden)
- {
- SAFE_DELETE(_style);
- }
- }
- void Control::initialize(Theme::Style* style, Properties* properties)
- {
- GP_ASSERT(properties);
- _style = style;
- // Properties not defined by the style.
- _alignment = getAlignment(properties->getString("alignment"));
- _autoWidth = properties->getBool("autoWidth");
- _autoHeight = properties->getBool("autoHeight");
- if (properties->exists("zIndex"))
- {
- _zIndex = properties->getInt("zIndex");
- }
- else
- {
- _zIndex = -1;
- }
- if (properties->exists("focusIndex"))
- {
- _focusIndex = properties->getInt("focusIndex");
- }
- else
- {
- _focusIndex = -1;
- }
- Vector2 position;
- Vector2 size;
- if (properties->exists("position"))
- {
- properties->getVector2("position", &position);
- }
- else
- {
- position.x = properties->getFloat("x");
- position.y = properties->getFloat("y");
- }
-
- if (properties->exists("size"))
- {
- properties->getVector2("size", &size);
- }
- else
- {
- size.x = properties->getFloat("width");
- size.y = properties->getFloat("height");
- }
- setBounds(Rectangle(position.x, position.y, size.x, size.y));
- const char* id = properties->getId();
- if (id)
- _id = id;
- // Potentially override themed properties for all states.
- overrideThemedProperties(properties, STATE_ALL);
- // Override themed properties on specific states.
- Properties* innerSpace = properties->getNextNamespace();
- while (innerSpace != NULL)
- {
- std::string spaceName(innerSpace->getNamespace());
- std::transform(spaceName.begin(), spaceName.end(), spaceName.begin(), (int(*)(int))toupper);
- if (spaceName == "STATENORMAL")
- {
- overrideThemedProperties(innerSpace, NORMAL);
- }
- else if (spaceName == "STATEFOCUS")
- {
- overrideThemedProperties(innerSpace, FOCUS);
- }
- else if (spaceName == "STATEACTIVE")
- {
- overrideThemedProperties(innerSpace, ACTIVE);
- }
- else if (spaceName == "STATEDISABLED")
- {
- overrideThemedProperties(innerSpace, DISABLED);
- }
- else if (spaceName == "MARGIN")
- {
- setMargin(innerSpace->getFloat("top"), innerSpace->getFloat("bottom"),
- innerSpace->getFloat("left"), innerSpace->getFloat("right"));
- }
- else if (spaceName == "PADDING")
- {
- setPadding(innerSpace->getFloat("top"), innerSpace->getFloat("bottom"),
- innerSpace->getFloat("left"), innerSpace->getFloat("right"));
- }
- innerSpace = properties->getNextNamespace();
- }
- }
- const char* Control::getId() const
- {
- return _id.c_str();
- }
- void Control::setPosition(float x, float y)
- {
- if (x != _bounds.x || y != _bounds.y)
- {
- _bounds.x = x;
- _bounds.y = y;
- _dirty = true;
- }
- }
- void Control::setSize(float width, float height)
- {
- if (width != _bounds.width || height != _bounds.height)
- {
- _bounds.width = width;
- _bounds.height = height;
- _dirty = true;
- }
- }
- void Control::setBounds(const Rectangle& bounds)
- {
- if (bounds != _bounds)
- {
- _bounds.set(bounds);
- _dirty = true;
- }
- }
- const Rectangle& Control::getBounds() const
- {
- return _bounds;
- }
- float Control::getX() const
- {
- return _bounds.x;
- }
- float Control::getY() const
- {
- return _bounds.y;
- }
- float Control::getWidth() const
- {
- return _bounds.width;
- }
- float Control::getHeight() const
- {
- return _bounds.height;
- }
- void Control::setAlignment(Alignment alignment)
- {
- _alignment = alignment;
- }
- Control::Alignment Control::getAlignment() const
- {
- return _alignment;
- }
- void Control::setAutoWidth(bool autoWidth)
- {
- if (_autoWidth != autoWidth)
- {
- _autoWidth = autoWidth;
- _dirty = true;
- }
- }
- bool Control::getAutoWidth() const
- {
- return _autoWidth;
- }
- void Control::setAutoHeight(bool autoHeight)
- {
- if (_autoHeight != autoHeight)
- {
- _autoHeight = autoHeight;
- _dirty = true;
- }
- }
- bool Control::getAutoHeight() const
- {
- return _autoHeight;
- }
- void Control::setOpacity(float opacity, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setOpacity(opacity);
- }
-
- _dirty = true;
- }
- float Control::getOpacity(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getOpacity();
- }
- void Control::setBorder(float top, float bottom, float left, float right, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setBorder(top, bottom, left, right);
- }
- _dirty = true;
- }
- const Theme::Border& Control::getBorder(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getBorder();
- }
- void Control::setSkinRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setSkinRegion(region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getSkinRegion(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkinRegion();
- }
- void Control::setSkinColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setSkinColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getSkinColor(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkinColor();
- }
- void Control::setMargin(float top, float bottom, float left, float right)
- {
- GP_ASSERT(_style);
- overrideStyle();
- _style->setMargin(top, bottom, left, right);
- _dirty = true;
- }
- const Theme::Margin& Control::getMargin() const
- {
- GP_ASSERT(_style);
- return _style->getMargin();
- }
- void Control::setPadding(float top, float bottom, float left, float right)
- {
- GP_ASSERT(_style);
- overrideStyle();
- _style->setPadding(top, bottom, left, right);
- _dirty = true;
- }
-
- const Theme::Padding& Control::getPadding() const
- {
- GP_ASSERT(_style);
- return _style->getPadding();
- }
- void Control::setImageRegion(const char* id, const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setImageRegion(id, region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getImageRegion(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageRegion(id);
- }
- void Control::setImageColor(const char* id, const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setImageColor(id, color);
- }
- _dirty = true;
- }
- const Vector4& Control::getImageColor(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageColor(id);
- }
- const Theme::UVs& Control::getImageUVs(const char* id, State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getImageUVs(id);
- }
- void Control::setCursorRegion(const Rectangle& region, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setCursorRegion(region, _style->_tw, _style->_th);
- }
- _dirty = true;
- }
- const Rectangle& Control::getCursorRegion(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorRegion();
- }
- void Control::setCursorColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setCursorColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getCursorColor(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorColor();
- }
-
- const Theme::UVs& Control::getCursorUVs(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getCursorUVs();
- }
- void Control::setFont(Font* font, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setFont(font);
- }
- _dirty = true;
- }
- Font* Control::getFont(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getFont();
- }
- void Control::setFontSize(unsigned int fontSize, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setFontSize(fontSize);
- }
- _dirty = true;
- }
- unsigned int Control::getFontSize(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getFontSize();
- }
- void Control::setTextColor(const Vector4& color, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextColor(color);
- }
- _dirty = true;
- }
- const Vector4& Control::getTextColor(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextColor();
- }
- void Control::setTextAlignment(Font::Justify alignment, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextAlignment(alignment);
- }
- _dirty = true;
- }
- Font::Justify Control::getTextAlignment(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextAlignment();
- }
- void Control::setTextRightToLeft(bool rightToLeft, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setTextRightToLeft(rightToLeft);
- }
- _dirty = true;
- }
- bool Control::getTextRightToLeft(State state) const
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getTextRightToLeft();
- }
- const Rectangle& Control::getClipBounds() const
- {
- return _clipBounds;
- }
- const Rectangle& Control::getClip() const
- {
- return _viewportClipBounds;
- }
- void Control::setStyle(Theme::Style* style)
- {
- if (style != _style)
- {
- _dirty = true;
- }
- _style = style;
- }
- Theme::Style* Control::getStyle() const
- {
- return _style;
- }
- void Control::setState(State state)
- {
- if (getOverlay(_state) != getOverlay(state))
- _dirty = true;
- _state = state;
- }
- Control::State Control::getState() const
- {
- return _state;
- }
- void Control::disable()
- {
- _state = DISABLED;
- _dirty = true;
- }
- void Control::enable()
- {
- _state = NORMAL;
- _dirty = true;
- }
- bool Control::isEnabled()
- {
- return _state != DISABLED;
- }
- Theme::Style::OverlayType Control::getOverlayType() const
- {
- switch (_state)
- {
- case Control::NORMAL:
- return Theme::Style::OVERLAY_NORMAL;
- case Control::FOCUS:
- return Theme::Style::OVERLAY_FOCUS;
- case Control::ACTIVE:
- return Theme::Style::OVERLAY_ACTIVE;
- case Control::DISABLED:
- return Theme::Style::OVERLAY_DISABLED;
- default:
- return Theme::Style::OVERLAY_NORMAL;
- }
- }
- void Control::setConsumeInputEvents(bool consume)
- {
- _consumeInputEvents = consume;
- }
-
- bool Control::getConsumeInputEvents()
- {
- return _consumeInputEvents;
- }
- int Control::getZIndex() const
- {
- return _zIndex;
- }
- void Control::setZIndex(int zIndex)
- {
- if (zIndex != _zIndex)
- {
- _zIndex = zIndex;
- _dirty = true;
- }
- }
- int Control::getFocusIndex() const
- {
- return _focusIndex;
- }
- void Control::setFocusIndex(int focusIndex)
- {
- _focusIndex = focusIndex;
- }
- void Control::addListener(Control::Listener* listener, int eventFlags)
- {
- GP_ASSERT(listener);
- if ((eventFlags & Listener::PRESS) == Listener::PRESS)
- {
- addSpecificListener(listener, Listener::PRESS);
- }
- if ((eventFlags & Listener::RELEASE) == Listener::RELEASE)
- {
- addSpecificListener(listener, Listener::RELEASE);
- }
- if ((eventFlags & Listener::CLICK) == Listener::CLICK)
- {
- addSpecificListener(listener, Listener::CLICK);
- }
- if ((eventFlags & Listener::VALUE_CHANGED) == Listener::VALUE_CHANGED)
- {
- addSpecificListener(listener, Listener::VALUE_CHANGED);
- }
- if ((eventFlags & Listener::TEXT_CHANGED) == Listener::TEXT_CHANGED)
- {
- addSpecificListener(listener, Listener::TEXT_CHANGED);
- }
- }
- void Control::addSpecificListener(Control::Listener* listener, Listener::EventType eventType)
- {
- GP_ASSERT(listener);
- if (!_listeners)
- {
- _listeners = new std::map<Listener::EventType, std::list<Listener*>*>();
- }
- std::map<Listener::EventType, std::list<Listener*>*>::const_iterator itr = _listeners->find(eventType);
- if (itr == _listeners->end())
- {
- _listeners->insert(std::make_pair(eventType, new std::list<Listener*>()));
- itr = _listeners->find(eventType);
- }
- std::list<Listener*>* listenerList = itr->second;
- listenerList->push_back(listener);
- }
- bool Control::touchEvent(Touch::TouchEvent evt, int x, int y, unsigned int contactIndex)
- {
- if (!isEnabled())
- return false;
- switch (evt)
- {
- case Touch::TOUCH_PRESS:
- // Controls that don't have an ACTIVE state go to the FOCUS state when pressed.
- // (Other controls, such as buttons and sliders, become ACTIVE when pressed and go to the FOCUS state on release.)
- // Labels are never any state other than NORMAL.
- if (x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
- y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
- {
- _contactIndex = (int) contactIndex;
- notifyListeners(Listener::PRESS);
- return _consumeInputEvents;
- }
- else
- {
- // If this control was in focus, it's not any more.
- _state = NORMAL;
- _contactIndex = INVALID_CONTACT_INDEX;
- }
- break;
-
- case Touch::TOUCH_RELEASE:
- _contactIndex = INVALID_CONTACT_INDEX;
- // Always trigger Listener::RELEASE
- notifyListeners(Listener::RELEASE);
- // Only trigger Listener::CLICK if both PRESS and RELEASE took place within the control's bounds.
- if (x > _clipBounds.x && x <= _clipBounds.x + _clipBounds.width &&
- y > _clipBounds.y && y <= _clipBounds.y + _clipBounds.height)
- {
- // Leave this control in the FOCUS state.
- notifyListeners(Listener::CLICK);
- }
- return _consumeInputEvents;
- }
- return false;
- }
- bool Control::keyEvent(Keyboard::KeyEvent evt, int key)
- {
- return false;
- }
- bool Control::mouseEvent(Mouse::MouseEvent evt, int x, int y, int wheelDelta)
- {
- if (!isEnabled())
- {
- return false;
- }
- // By default, mouse events are either interpreted as touch events or ignored.
- switch (evt)
- {
- case Mouse::MOUSE_PRESS_LEFT_BUTTON:
- return touchEvent(Touch::TOUCH_PRESS, x, y, 0);
- case Mouse::MOUSE_RELEASE_LEFT_BUTTON:
- return touchEvent(Touch::TOUCH_RELEASE, x, y, 0);
- case Mouse::MOUSE_MOVE:
- return touchEvent(Touch::TOUCH_MOVE, x, y, 0);
- default:
- break;
- }
- return false;
- }
- void Control::notifyListeners(Listener::EventType eventType)
- {
- if (_listeners)
- {
- std::map<Listener::EventType, std::list<Listener*>*>::const_iterator itr = _listeners->find(eventType);
- if (itr != _listeners->end())
- {
- std::list<Listener*>* listenerList = itr->second;
- for (std::list<Listener*>::iterator listenerItr = listenerList->begin(); listenerItr != listenerList->end(); listenerItr++)
- {
- GP_ASSERT(*listenerItr);
- (*listenerItr)->controlEvent(this, eventType);
- }
- }
- }
- fireEvent<void>("controlEvent", this, eventType);
- }
- void Control::update(const Control* container, const Vector2& offset)
- {
- const Rectangle& clip = container->getClip();
- const Rectangle& absoluteViewport = container->_viewportBounds;
- _clearBounds.set(_absoluteClipBounds);
- // Calculate the clipped bounds.
- float x = _bounds.x + offset.x;
- float y = _bounds.y + offset.y;
- float width = _bounds.width;
- float height = _bounds.height;
- float clipX2 = clip.x + clip.width;
- float x2 = clip.x + x + width;
- if (x2 > clipX2)
- width -= x2 - clipX2;
- float clipY2 = clip.y + clip.height;
- float y2 = clip.y + y + height;
- if (y2 > clipY2)
- height -= y2 - clipY2;
- if (x < 0)
- {
- width += x;
- x = -x;
- }
- else
- {
- x = 0;
- }
- if (y < 0)
- {
- height += y;
- y = -y;
- }
- else
- {
- y = 0;
- }
- _clipBounds.set(x, y, width, height);
- // Calculate the absolute bounds.
- x = _bounds.x + offset.x + absoluteViewport.x;
- y = _bounds.y + offset.y + absoluteViewport.y;
- _absoluteBounds.set(x, y, _bounds.width, _bounds.height);
- // Calculate the absolute viewport bounds.
- // Absolute bounds minus border and padding.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- x += border.left + padding.left;
- y += border.top + padding.top;
- width = _bounds.width - border.left - padding.left - border.right - padding.right;
- height = _bounds.height - border.top - padding.top - border.bottom - padding.bottom;
- _viewportBounds.set(x, y, width, height);
- // Calculate the clip area.
- // Absolute bounds, minus border and padding,
- // clipped to the parent container's clip area.
- clipX2 = clip.x + clip.width;
- x2 = x + width;
- if (x2 > clipX2)
- width = clipX2 - x;
- clipY2 = clip.y + clip.height;
- y2 = y + height;
- if (y2 > clipY2)
- height = clipY2 - y;
- if (x < clip.x)
- {
- float dx = clip.x - x;
- width -= dx;
- x = clip.x;
- }
- if (y < clip.y)
- {
- float dy = clip.y - y;
- height -= dy;
- y = clip.y;
- }
-
- _viewportClipBounds.set(x, y, width, height);
- _absoluteClipBounds.set(x - border.left - padding.left, y - border.top - padding.top,
- width + border.left + padding.left + border.right + padding.right,
- height + border.top + padding.top + border.bottom + padding.bottom);
- if (_clearBounds.isEmpty())
- {
- _clearBounds.set(_absoluteClipBounds);
- }
- // Cache themed attributes for performance.
- _skin = getSkin(_state);
- _opacity = getOpacity(_state);
- }
- void Control::drawBorder(SpriteBatch* spriteBatch, const Rectangle& clip)
- {
- if (!spriteBatch || !_skin || _bounds.width <= 0 || _bounds.height <= 0)
- return;
- // Get the border and background images for this control's current state.
- const Theme::UVs& topLeft = _skin->getUVs(Theme::Skin::TOP_LEFT);
- const Theme::UVs& top = _skin->getUVs(Theme::Skin::TOP);
- const Theme::UVs& topRight = _skin->getUVs(Theme::Skin::TOP_RIGHT);
- const Theme::UVs& left = _skin->getUVs(Theme::Skin::LEFT);
- const Theme::UVs& center = _skin->getUVs(Theme::Skin::CENTER);
- const Theme::UVs& right = _skin->getUVs(Theme::Skin::RIGHT);
- const Theme::UVs& bottomLeft = _skin->getUVs(Theme::Skin::BOTTOM_LEFT);
- const Theme::UVs& bottom = _skin->getUVs(Theme::Skin::BOTTOM);
- const Theme::UVs& bottomRight = _skin->getUVs(Theme::Skin::BOTTOM_RIGHT);
- // Calculate screen-space positions.
- const Theme::Border& border = getBorder(_state);
- const Theme::Padding& padding = getPadding();
- Vector4 skinColor = _skin->getColor();
- skinColor.w *= _opacity;
- float midWidth = _bounds.width - border.left - border.right;
- float midHeight = _bounds.height - border.top - border.bottom;
- float midX = _absoluteBounds.x + border.left;
- float midY = _absoluteBounds.y + border.top;
- float rightX = _absoluteBounds.x + _bounds.width - border.right;
- float bottomY = _absoluteBounds.y + _bounds.height - border.bottom;
- // Draw themed border sprites.
- if (!border.left && !border.right && !border.top && !border.bottom)
- {
- // No border, just draw the image.
- spriteBatch->draw(_absoluteBounds.x, _absoluteBounds.y, _bounds.width, _bounds.height, center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- }
- else
- {
- if (border.left && border.top)
- spriteBatch->draw(_absoluteBounds.x, _absoluteBounds.y, border.left, border.top, topLeft.u1, topLeft.v1, topLeft.u2, topLeft.v2, skinColor, clip);
- if (border.top)
- spriteBatch->draw(_absoluteBounds.x + border.left, _absoluteBounds.y, midWidth, border.top, top.u1, top.v1, top.u2, top.v2, skinColor, clip);
- if (border.right && border.top)
- spriteBatch->draw(rightX, _absoluteBounds.y, border.right, border.top, topRight.u1, topRight.v1, topRight.u2, topRight.v2, skinColor, clip);
- if (border.left)
- spriteBatch->draw(_absoluteBounds.x, midY, border.left, midHeight, left.u1, left.v1, left.u2, left.v2, skinColor, clip);
- if (border.left && border.right && border.top && border.bottom)
- spriteBatch->draw(_absoluteBounds.x + border.left, _absoluteBounds.y + border.top, _bounds.width - border.left - border.right, _bounds.height - border.top - border.bottom,
- center.u1, center.v1, center.u2, center.v2, skinColor, clip);
- if (border.right)
- spriteBatch->draw(rightX, midY, border.right, midHeight, right.u1, right.v1, right.u2, right.v2, skinColor, clip);
- if (border.bottom && border.left)
- spriteBatch->draw(_absoluteBounds.x, bottomY, border.left, border.bottom, bottomLeft.u1, bottomLeft.v1, bottomLeft.u2, bottomLeft.v2, skinColor, clip);
- if (border.bottom)
- spriteBatch->draw(midX, bottomY, midWidth, border.bottom, bottom.u1, bottom.v1, bottom.u2, bottom.v2, skinColor, clip);
- if (border.bottom && border.right)
- spriteBatch->draw(rightX, bottomY, border.right, border.bottom, bottomRight.u1, bottomRight.v1, bottomRight.u2, bottomRight.v2, skinColor, clip);
- }
- }
- void Control::drawImages(SpriteBatch* spriteBatch, const Rectangle& position)
- {
- }
- void Control::drawText(const Rectangle& position)
- {
- }
- void Control::draw(SpriteBatch* spriteBatch, const Rectangle& clip, bool needsClear, bool cleared, float targetHeight)
- {
- if (needsClear)
- {
- GL_ASSERT( glEnable(GL_SCISSOR_TEST) );
- GL_ASSERT( glScissor(_clearBounds.x, targetHeight - _clearBounds.y - _clearBounds.height, _clearBounds.width, _clearBounds.height) );
- Game::getInstance()->clear(Game::CLEAR_COLOR, Vector4::zero(), 1.0f, 0);
- GL_ASSERT( glDisable(GL_SCISSOR_TEST) );
- }
- spriteBatch->start();
- drawBorder(spriteBatch, clip);
- drawImages(spriteBatch, clip);
- spriteBatch->finish();
- drawText(clip);
- _dirty = false;
- }
- bool Control::isDirty()
- {
- return _dirty;
- }
- bool Control::isContainer() const
- {
- return false;
- }
- Control::State Control::getState(const char* state)
- {
- if (!state)
- {
- return NORMAL;
- }
- if (strcmp(state, "NORMAL") == 0)
- {
- return NORMAL;
- }
- else if (strcmp(state, "ACTIVE") == 0)
- {
- return ACTIVE;
- }
- else if (strcmp(state, "FOCUS") == 0)
- {
- return FOCUS;
- }
- else if (strcmp(state, "DISABLED") == 0)
- {
- return DISABLED;
- }
- return NORMAL;
- }
- Theme::ThemeImage* Control::getImage(const char* id, State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
-
- Theme::ImageList* imageList = overlay->getImageList();
- if (!imageList)
- return NULL;
- return imageList->getImage(id);
- }
- const char* Control::getType() const
- {
- return "control";
- }
- // Implementation of AnimationHandler
- unsigned int Control::getAnimationPropertyComponentCount(int propertyId) const
- {
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- case ANIMATE_SIZE:
- return 2;
- case ANIMATE_POSITION_X:
- case ANIMATE_POSITION_Y:
- case ANIMATE_SIZE_WIDTH:
- case ANIMATE_SIZE_HEIGHT:
- case ANIMATE_OPACITY:
- return 1;
- default:
- return -1;
- }
- }
- void Control::getAnimationPropertyValue(int propertyId, AnimationValue* value)
- {
- GP_ASSERT(value);
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- value->setFloat(0, _bounds.x);
- value->setFloat(1, _bounds.y);
- break;
- case ANIMATE_SIZE:
- value->setFloat(0, _bounds.width);
- value->setFloat(1, _bounds.height);
- break;
- case ANIMATE_POSITION_X:
- value->setFloat(0, _bounds.x);
- break;
- case ANIMATE_POSITION_Y:
- value->setFloat(0, _bounds.y);
- break;
- case ANIMATE_SIZE_WIDTH:
- value->setFloat(0, _bounds.width);
- break;
- case ANIMATE_SIZE_HEIGHT:
- value->setFloat(0, _bounds.height);
- break;
- case ANIMATE_OPACITY:
- default:
- break;
- }
- }
- void Control::setAnimationPropertyValue(int propertyId, AnimationValue* value, float blendWeight)
- {
- GP_ASSERT(value);
- switch(propertyId)
- {
- case ANIMATE_POSITION:
- _bounds.x = Curve::lerp(blendWeight, _bounds.x, value->getFloat(0));
- _bounds.y = Curve::lerp(blendWeight, _bounds.y, value->getFloat(1));
- _dirty = true;
- break;
- case ANIMATE_POSITION_X:
- _bounds.x = Curve::lerp(blendWeight, _bounds.x, value->getFloat(0));
- _dirty = true;
- break;
- case ANIMATE_POSITION_Y:
- _bounds.y = Curve::lerp(blendWeight, _bounds.y, value->getFloat(0));
- _dirty = true;
- break;
- case ANIMATE_SIZE:
- _bounds.width = Curve::lerp(blendWeight, _bounds.width, value->getFloat(0));
- _bounds.height = Curve::lerp(blendWeight, _bounds.height, value->getFloat(1));
- _dirty = true;
- break;
- case ANIMATE_SIZE_WIDTH:
- _bounds.width = Curve::lerp(blendWeight, _bounds.width, value->getFloat(0));
- _dirty = true;
- break;
- case ANIMATE_SIZE_HEIGHT:
- _bounds.height = Curve::lerp(blendWeight, _bounds.height, value->getFloat(0));
- _dirty = true;
- break;
- case ANIMATE_OPACITY:
- _dirty = true;
- break;
- }
- }
-
- Theme::Style::Overlay** Control::getOverlays(unsigned char overlayTypes, Theme::Style::Overlay** overlays)
- {
- GP_ASSERT(overlays);
- GP_ASSERT(_style);
- unsigned int index = 0;
- if ((overlayTypes & NORMAL) == NORMAL)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- }
- if ((overlayTypes & FOCUS) == FOCUS)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- }
- if ((overlayTypes & ACTIVE) == ACTIVE)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- }
- if ((overlayTypes & DISABLED) == DISABLED)
- {
- overlays[index++] = _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- }
- return overlays;
- }
- Theme::Style::Overlay* Control::getOverlay(State state) const
- {
- GP_ASSERT(_style);
- switch(state)
- {
- case Control::NORMAL:
- return _style->getOverlay(Theme::Style::OVERLAY_NORMAL);
- case Control::FOCUS:
- return _style->getOverlay(Theme::Style::OVERLAY_FOCUS);
- case Control::ACTIVE:
- return _style->getOverlay(Theme::Style::OVERLAY_ACTIVE);
- case Control::DISABLED:
- return _style->getOverlay(Theme::Style::OVERLAY_DISABLED);
- default:
- return NULL;
- }
- }
- void Control::overrideStyle()
- {
- if (_styleOverridden)
- {
- return;
- }
- // Copy the style.
- GP_ASSERT(_style);
- _style = new Theme::Style(*_style);
- _styleOverridden = true;
- }
- void Control::overrideThemedProperties(Properties* properties, unsigned char states)
- {
- GP_ASSERT(properties);
- GP_ASSERT(_style);
- GP_ASSERT(_style->_theme);
- Theme::ImageList* imageList = NULL;
- Theme::ThemeImage* cursor = NULL;
- Theme::Skin* skin = NULL;
- _style->_theme->lookUpSprites(properties, &imageList, &cursor, &skin);
- if (imageList)
- {
- setImageList(imageList, states);
- }
- if (cursor)
- {
- setCursor(cursor, states);
- }
- if (skin)
- {
- setSkin(skin, states);
- }
- if (properties->exists("font"))
- {
- Font* font = Font::create(properties->getString("font"));
- setFont(font, states);
- font->release();
- }
- if (properties->exists("fontSize"))
- {
- setFontSize(properties->getInt("fontSize"), states);
- }
- if (properties->exists("textColor"))
- {
- Vector4 textColor(0, 0, 0, 1);
- properties->getColor("textColor", &textColor);
- setTextColor(textColor, states);
- }
- if (properties->exists("textAlignment"))
- {
- setTextAlignment(Font::getJustify(properties->getString("textAlignment")), states);
- }
- if (properties->exists("rightToLeft"))
- {
- setTextRightToLeft(properties->getBool("rightToLeft"), states);
- }
- if (properties->exists("opacity"))
- {
- setOpacity(properties->getFloat("opacity"), states);
- }
- }
- void Control::setImageList(Theme::ImageList* imageList, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setImageList(imageList);
- }
- _dirty = true;
- }
- void Control::setCursor(Theme::ThemeImage* cursor, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setCursor(cursor);
- }
- _dirty = true;
- }
- void Control::setSkin(Theme::Skin* skin, unsigned char states)
- {
- overrideStyle();
- Theme::Style::Overlay* overlays[Theme::Style::OVERLAY_MAX] = { 0 };
- getOverlays(states, overlays);
- for (int i = 0; i < Theme::Style::OVERLAY_MAX - 1 && overlays[i]; ++i)
- {
- overlays[i]->setSkin(skin);
- }
- _dirty = true;
- }
- Theme::Skin* Control::getSkin(State state)
- {
- Theme::Style::Overlay* overlay = getOverlay(state);
- GP_ASSERT(overlay);
- return overlay->getSkin();
- }
- Control::Alignment Control::getAlignment(const char* alignment)
- {
- if (!alignment)
- {
- return Control::ALIGN_TOP_LEFT;
- }
- if (strcmp(alignment, "ALIGN_LEFT") == 0)
- {
- return Control::ALIGN_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_HCENTER") == 0)
- {
- return Control::ALIGN_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_RIGHT") == 0)
- {
- return Control::ALIGN_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_TOP") == 0)
- {
- return Control::ALIGN_TOP;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER") == 0)
- {
- return Control::ALIGN_VCENTER;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM") == 0)
- {
- return Control::ALIGN_BOTTOM;
- }
- else if (strcmp(alignment, "ALIGN_TOP_LEFT") == 0)
- {
- return Control::ALIGN_TOP_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_LEFT") == 0)
- {
- return Control::ALIGN_VCENTER_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_LEFT") == 0)
- {
- return Control::ALIGN_BOTTOM_LEFT;
- }
- else if (strcmp(alignment, "ALIGN_TOP_HCENTER") == 0)
- {
- return Control::ALIGN_TOP_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_HCENTER") == 0)
- {
- return Control::ALIGN_VCENTER_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_HCENTER") == 0)
- {
- return Control::ALIGN_BOTTOM_HCENTER;
- }
- else if (strcmp(alignment, "ALIGN_TOP_RIGHT") == 0)
- {
- return Control::ALIGN_TOP_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_VCENTER_RIGHT") == 0)
- {
- return Control::ALIGN_VCENTER_RIGHT;
- }
- else if (strcmp(alignment, "ALIGN_BOTTOM_RIGHT") == 0)
- {
- return Control::ALIGN_BOTTOM_RIGHT;
- }
- else
- {
- GP_ERROR("Failed to get corresponding control alignment for unsupported value '%s'.", alignment);
- }
- // Default.
- return Control::ALIGN_TOP_LEFT;
- }
- }
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